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galaxy-integration-snes's Introduction

SNES Integration for GOG Galaxy 2.0

SNES Integration for GOG Galaxy 2.0

Features

  • Looks for sfc and smc files in a folder you specify
  • Supports launching games with Bsnes

Requirements

  • A Giant Bomb account
  1. When you have an account go here: https://www.giantbomb.com/api/
  2. Note your API key

Installation and Config

Download this repo, place the "src" folder in the plugins/installed folder and rename it to "snes_aa7db44d-b70b-4774-91da-db1034318d3c"

galaxy-integration-snes's People

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galaxy-integration-snes's Issues

Plugin crashes during connection

Followed the setup instructions and I get "Plug has crashed. Retry." every time I try to Connect the plug-in in settings. Any advice?

Plugin Not Detecting Games

As the title suggests. I'll connect the plugin and it connects just fine, but it still doesn't detect my ROMs. The Mesen plugin, which uses a similar connection process, detects all the games just fine. I don't understand what the deal is here.

SNES Integration not loading roms

The integration was working initially. I had it loading roms and playing them until I restarted the client and it didn't read the roms anymore and the "play" command switched to "install". Now attempting to reinstall the plugin doesn't import the games.

I believe that since I have several of the other integrations you use, the requests are throttling the Giant Bomb api. Giant Bomb suggests having apps cache responses to prevent throttling. Is that a thing that could be implemented? I don't want my API key to get rate limited every time I turn on GOG.

Unable to launch the same game twice in a row.

After quitting an SNES game from BSNES, the game is unable to be launched again. It seemed like GOG thinks the game is still running, or something is preventing from launching that same game.

I am able to launch another SNES game, and this will then allow me to launch the first game.

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