dungeon-buddies's People
dungeon-buddies's Issues
Starting raid with unreadied players scales monsters improperly
To reproduce:
- Invite player to raid
- Start raid while invited player is not ready
Expected Behavior:
Invited player is not present, raid is scaled based on players that were ready when the raid began.
Actual Behavior:
Invited player is displayed as "dead", monsters are scaled with party level even though invited player is not present.
Preselect previous raid when returning to raid page
It would be nice if the previously selected raid was already selected when the raid was complete. Saves a click.
Hold raiders hostage by going AFK
We need a "leave raid" button.
Remove "Get Ready" screen for solo raids
There isn't a need for the "get ready" staging screen when on a solo raid. The extra click is pretty annoying.
Implement guild kick feature
As a guild leader I want to purge noobs- I mean remove inactive accounts so I can play with my friends
You only lose gold when its over the limit
Have gold < the amount you should lose from raid. If you lose your gold does not go to 0
Add dark mode
Playtesters report feelings of "eyes burning" after long play sessions
Users don't notice navbar
We noticed that a lot of players got stuck on the player page because they didn't notice the navigation links in the top right. How can we make the links more visible?
Monster defense not displayed correctly
The character in the screenshot has 11 attack. Since defense is just subtraction, I should deal 10 damage to the ninja, but instead I deal 4. I suspect that defense (and possibly speed) is not being displayed properly for monsters.
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