Comments (7)
Hi, yes, you haven't specified the team in signing settkngs for the iMessage target. Sknply open the xcode project in xcode and you should see it marked as red.
from imessagestickerunity.
Hi, Thanks for your prompt response
I set the team in general section, do you have any suggestion?
from imessagestickerunity.
Could you post a screenshot of your xcode?
from imessagestickerunity.
from imessagestickerunity.
from imessagestickerunity.
Hi. I still can't see the image you've uploaded. But here's a screenshot from my xcode with what I think you have to do.
- Select the stickers target.
- Select Build Settings
- Search for Signing
- Change the Development Team to your development team.
from imessagestickerunity.
Great! Thanks!
from imessagestickerunity.
Related Issues (20)
- Sticker Pack Size HOT 3
- Do you have .unitypackage file? HOT 3
- Unable to build to xcode HOT 2
- Stickers constructed at runtime HOT 1
- Headless mode doesn't work for auto-scaled app icons HOT 1
- Can't build on Xcode, no such file or directory error HOT 16
- Getting Invalid iMessage App from iTunes Connect HOT 5
- [Feature Request] Using in-game-generated GIF/APNG? HOT 1
- Xcode 9.2 complaining about conflicting code signing settings when automatic signing is selected HOT 6
- Resources Folder Dependency HOT 3
- Invalid iMessage App, as in #23 HOT 2
- Xcode Target Dependencies HOT 4
- PBXProject.cs - RecursivelyCopy does not work on Windows HOT 1
- Build fails on Mac HOT 1
- Unity 2018 tests? HOT 1
- Stickers are not sorted HOT 6
- Failed to export icons when building iOS, if iPhones Settings @2x, @3x, iPads Settings @2x are not set
- PBXSourceTree type compilation errors when iOS Build Support module is not installed
- Sorting order of sticker sequence is not matching StickerPack.asset
- Issue when changed to automatically sign
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