agana / anware Goto Github PK
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Home Page: play.inghana.net
This project forked from eokyere/anware
Home Page: play.inghana.net
RULE/** * Nam-Nam - A traditional Ghanaian variant of Oware * * Nam-nam: A Twi word (language spoken amongst the Akans of Ghana) meaning, * "to roam" which is descriptive of the nature of play in this version of the * game. This version of Oware is also played all along the West African Coast * and the Caribbean. It also has many names: Jerin-Jerin (Yoruba-Nigeria), * Round & Round (Antigua) etc. * * Arrangement of board at the beginning of each game or round: * Four seeds are placed in each house on a board that is made up of two rows of * six houses making twelve in total. * * Each row of six houses is the farm of the player sitting nearest to * them, with two end houses used as stores for harvested seeds. * * Object of the game: * The object of the game is to harvest all the opponents, farm. This * ultimate aim is usually achieved after at least several rounds. * * Starting: * Each player takes it in turns to start. The player must then choose a house * from their own farm, from which all the seeds are scooped. * * Sowing seeds * The seeds are then sown in an anticlockwise direction placing one seed in * each house as one travel, around the board. If the last seed drops in a * house with seeds in it, all the seeds are scooped up and then sown until * ones last seed lands in a house, which is empty. * * If at any point in the game one player does not have any seeds, the other * player must sow seeds from a house that would provide the opponent with * seeds to continue playing the game. If this is not possible then the game * comes to an end, with the remaining seeds going the player who has the seeds * on their farm. * * * End of round * When there are eight seeds left in play, since it is impossible to play for * the last four seeds. The player who harvests the penultimate set of four * seeds, also gains the last set of four on the board, this then ends the * round. The winner of the first round is the one who has harvested the most * seeds. * * Second round * Upon completion of the first round each player places the seeds they have * won back in the houses on their farm four seeds in each house. * * If each is able to fill the same number of houses then it is a draw. * However if one player is able to fill more houses than that which they * started with then those houses filled, on the opponents side now become * part of their farm in the next round. The winner of each round is the * one with the most farm. This capturing of farm can go on for * quite a while as lost farm can always be reclaimed in subsequent rounds. * * End of game * The game ends when one persons farm (six houses) is completely harvested. * * @author chief */
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