Comments (3)
This seems to happen when hovering a cursor over certain areas on the game screen. For some reason the "GetHotspotProperty" is called with -1 index.
EDIT: checking much older engine (around v3.4.4), it seems like this was happening all the time, but it somehow managed to "get away with this" because data had a different memory layout previously.
EDIT2: this starts crashing engines since v3.5.0, somehow nobody noticed this until now...
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Pushed a fix: 99f94c4
from ags.
Thanks for the quick fix! Confirmed working
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Related Issues (20)
- Game project becomes inconsistent if not saved after deleting translation HOT 15
- Room editor's navigation bar: pulldown menu is inconvenient to scroll HOT 37
- Cannot import 16-color BMP file HOT 5
- New compiler: potential code buffer overflow when compiling certain snippets
- Unable to set EXE name/description: LoadLibrary failed HOT 7
- XCode 11 support for AGS iOS project HOT 3
- NewRoom error in old Downfall (2009) release HOT 5
- Add hotspot description to pulldown
- Feature Request: Let camera position accept floats (somehow) HOT 4
- In the View editor, Frame selection not set to the next frame after deleting one HOT 2
- Add a Log function to engine plugin API HOT 3
- Upgrade Editor to .NET 6? HOT 9
- AGS 4: RemapBackground function failing with palette sizes of <256 entries HOT 1
- Script API: Reform Debug() function HOT 3
- Engine: Log file location hould consider platform app output directory as base path HOT 16
- PreProcess Script before caching it for AutoComplete HOT 1
- AGS 4: Watch Variables feature potential improvements HOT 6
- Editor: In GUI editor make suitable operations apply to all selected controls HOT 2
- Editor: in Room Editor, protect locked areas from being repainted
- Editor: View Editor resets horizontal scroll position to unexpected location
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