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flambe-demos's Issues

symbol(s) not found for architecture armv7

I'm trying to run the extensions demo on my mac. I've followed the four steps that involve "flambe run ios --debug", and it compiles to a degree, then fails with this error:
Undefined symbols for architecture armv7:
"OBJC_CLASS$_SLComposeViewController", referenced from:
objc-class-ref in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
"_SLServiceTypeFacebook", referenced from:
-[GSAdModel handleSocialURL:forNetwork:] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
-[GSAdModel clickthroughToDestination:] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
-[GSAdModel fetch] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
"_SLServiceTypeTwitter", referenced from:
-[GSAdModel handleSocialURL:forNetwork:] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
-[GSAdModel clickthroughToDestination:] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
-[GSAdModel fetch] in libcom.freshplanet.AirBurstly.a(GSAdModel.o)
ld: symbol(s) not found for architecture armv7

I've googled various solutions to this, and they all involve making changes in the XCode settings. Problem is, the only way I know to build an Xcode version of this project is by using the "flambe run ios" command. So if I can't build it, I can't try any of those solutions. Is there something else I can put into the .yaml file to fix this? Or any other flambe-based solution?

TextAlign:Center

On devices with small screen resolution (320x240) option text-align: center; causing black border on the left side.
Don't know is it Android Browser bug or something else, but removing this option resulting in game becomes full-screen as it should.

See example:
http://s15.postimg.org/pzu5igfbf/border.png

Found on Galaxy Y (Android 2.3), tested on Android emulators (Android 4.0.3/Android 2.3):

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