Comments (6)
I faced that problem but I just copied the instructor's file then it worked for me!
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Any fix to this?
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@DonSmog and @Emmanuel-Jackson can you please share your code as in the file the error is coming from or github repo for your full code.
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I figured out what was wrong. I had too many balls. Reduced the number of balls and it worked.
Still having issue with the mobile optimization though
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#79
There is a limit of how many canvas you can have for the project before memory leaks, or too much to handle. Like @DonSmog said, it would help.
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#41
Browser has a limit on how many contexts it can handle, look into the issue 41.
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Related Issues (20)
- Carousel in the Works section HOT 3
- page not rendering
- 3d models not loading in mobile view HOT 5
- Custom assets imports error HOT 1
- fix for all the errors you guy's are getting here HOT 18
- the error is regarding the path in public folder... HOT 1
- solved
- THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. HOT 2
- Deploying to Hostinger
- 3D elements not loading on phone. HOT 6
- IDM Download Window is triggered and the 3D model is downloaded.
- #123 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN HOT 1
- Node modules folder is not uploading on GitHub HOT 6
- Error installing Tailwind CSS HOT 2
- SectionWrapper Issue and About.jsx Issue HOT 1
- Mobile view broken?
- NavBar links are not working?
- <BallCanvas> is not floating. HOT 2
- Balls not Displaying on Mobile Devices
- Could not resolve "three" HOT 1
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