Comments (18)
check out this
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I have the same issue here too after deployment on my PC works fine but on other PCs and mobile doesn't work
But mine works on PCs, on all browsers installed in an iPhone and Mozilla firefox (on android).
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@bilalmirza74 The error for Computers.jsx is not fixed
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@bilalmirza74 The error for Computers.jsx is not fixed
Actually you need to change the 3D model for the mobile phone view to make it responsive
Because the size of Computer 3D model is too big to render on mobile phone
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@bilalmirza74 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.
this error keeps popping up all the time
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@bilalmirza74 the tech sections is not getting renderred in some mobiles after i deploy
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In which mobiles? Did you noticed?
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oneplus,realme devices
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That might be a issue with phone
RAM random access memory
Not be able to render full 3D model
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@bilalmirza74 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.
this error keeps popping up all the time
I am getting same error. Did you solved the error?
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That might be a issue with phone RAM random access memory
Not be able to render full 3D model
my phone has 12gb latest ram and still
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That might be a issue with phone RAM random access memory
Not be able to render full 3D model
my phone has 12gb latest ram and still
https://www.webdevfreelancer.me/
Check this out is this working
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That might be a issue with phone RAM random access memory
Not be able to render full 3D model
my phone has 12gb latest ram and still
https://www.webdevfreelancer.me/
Check this out is this working
It is working, but has issue with the pc 3d model
It is same for mobile and pc
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@sajithsojan . You can use these compressed models to improve the performance.
- The computer scene (https://github.com/MaheshBabu11/3D-Portfolio/blob/main/public/desktop_pc/scene.glb) 1.33 MB
- The planet scene ( https://github.com/MaheshBabu11/3D-Portfolio/blob/main/public/planet/scene.glb) 325 KB
Usage :
const computer = useGLTF("./desktop_pc/scene.glb");
Adding <Canvas frameloop="demand" shadows dpr={[1, 2]} camera={{ position: [20, 3, 5], fov: 25 }} gl={{ preserveDrawingBuffer: true ,alpha: true}} >
,alpha: true
in gl can resolve the loading issues in mobile.
Hope that helps. (I have deployed mine here : portfolio)
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@MaheshBabu11
After scrolling down upto form
While scrolling up this happens
Hope you understand the problem :(
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Has anyone found any solutions for it?
I am also getting the same error. Please help
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I have the same issue here too after deployment
on my PC works fine but on other PCs and mobile doesn't work
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I think it is due to the limitations of the mobile browsers. So it must be optimised for phone? anyone could help us with it?
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Related Issues (20)
- page not rendering
- 3d models not loading in mobile view HOT 5
- Custom assets imports error HOT 1
- the error is regarding the path in public folder... HOT 1
- solved
- THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. HOT 2
- Deploying to Hostinger
- 3D elements not loading on phone. HOT 15
- IDM Download Window is triggered and the 3D model is downloaded.
- #123 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN HOT 1
- Node modules folder is not uploading on GitHub HOT 6
- Error installing Tailwind CSS HOT 2
- SectionWrapper Issue and About.jsx Issue HOT 1
- Mobile view broken?
- NavBar links are not working?
- <BallCanvas> is not floating. HOT 2
- Balls not Displaying on Mobile Devices
- Could not resolve "three" HOT 1
- Cant load the 3D Computer HOT 2
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