Comments (15)
might be you type wrong components or misplace the id
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I am getting the same issue and I have the code exactly as shown from the video. Please advise.
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Try to check out on the console section through the browser and try to read those errors
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same problem with this error in console
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try to check on the on dirs as the description in the console
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Make sure the 3d files are on the ./public folder, not on the .src/public or any other place, i made the mistake to put those files on the src file and got the same error, but after moving them to the root folder everything was ok
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all files in public only
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I am getting the same problem and not able to resolve it
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instead of exporting computers try to export default ComputersCanvas
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instead of exporting computers try to export default ComputersCanvas
i am doing that only
export default ComputersCanvas;
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see my github where i implement this there is no problem.
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i'm in the same situation
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I was facing same error but adding the code of Loader.jsx from the original repository fixed the problem for me, I assume you are near the timestamp 54:20 in Adrian's video. I believe it was the normal text inside the Loader.jsx file which was causing the problem, idk why exactly.
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Convert the gltf file to glb, there is a few online website that would convert the file for free. After you put the .glb gile in the public folder make sure to change the name you are importing it with and should work. I'm not sure what is exactly causing this error but this is a temporary fix until we are able to find a solution.
Do not close the issue becauae it is still not solved, this is just a work around.
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Related Issues (20)
- page not rendering
- 3d models not loading in mobile view HOT 5
- Custom assets imports error HOT 1
- fix for all the errors you guy's are getting here HOT 18
- the error is regarding the path in public folder... HOT 1
- solved
- THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. HOT 2
- Deploying to Hostinger
- 3D elements not loading on phone. HOT 6
- IDM Download Window is triggered and the 3D model is downloaded.
- #123 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN HOT 1
- Node modules folder is not uploading on GitHub HOT 6
- Error installing Tailwind CSS HOT 2
- SectionWrapper Issue and About.jsx Issue HOT 1
- Mobile view broken?
- NavBar links are not working?
- <BallCanvas> is not floating. HOT 2
- Balls not Displaying on Mobile Devices
- Could not resolve "three" HOT 1
- Cant load the 3D Computer HOT 2
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