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evolved-planetary-wonders's Introduction

Stellaris Evolved + Planetary Wonders

Changes and Additions

  • Planetary Wonders adjusted to evolved job swaps (hive mind synapses), politician swaps (ai auths), and other generals swaps.
  • Civic specific wonders (Unhallowed Necropolis) allowed with other evolved necromantic/death/cronicler swaps.
  • Resource wonders take into consideration all district types, including aquatic, ecoworld, elysium, ringworld, habitat, protoworld districts.
  • Resource wonders have job swaps depending on aquatic civic and empire type.
  • Solipsist Debate Hall has effects for new evolved hive mind civics.
  • Space Elevator now has job and effect swaps for trader machines, and a trading option for orbital logistics poly group.
  • Allow some Authoritarian buildings to Elitists, most vanilla Egalitarian (Liberal in Evolved) effects and wonders moved to Pluralist(Egalitarian in Evovled)/Coopearitve.
  • Megacorp branch office wonders now require T2 branch office capital, have some small increased effects at T3.
  • Megacorp branch office wonders now provide hired/private jobs instead of the normal variants where applicable, all of them provide Consulars like most Evolved branch office buildings.
  • Using Evolved habitat trigger instead of checking only for habitat planet class, offering support for more habitat types (mainly PD planetary habitats).
  • Together with the above, now habitats can support planetary wonders if you either have Voidborn or you made the habitat into a arcology habitat.
  • Space Elevator allowed on pd habitats with the restrictions mentioned above.
  • More miscellaneous changes for compatibility.

Motivation

Planteary Wonders is an amazing mod and while it works great with Evolved, wanted more integration for consistency and immersion.

Future Possible Changes/To Do

  • Add more effects/wonders for new Evolved ethics and civics if possible.
  • Add branch office wonders for empathic gestalt planets, and add branch office wonders for cooperative gestalt to use on other empires (or reuse existing ones).
  • Move some of the reusable logic to either Evolved and Planetary Wonders where it make sense (with modder approval).

Mod Load Order

  • Planteary Wonders
  • Stellaris Evolved - Alpha
  • Stellaris Evolved + Planteary Wonders

Contacts And Links

Thanks

  • Namfoodle - For his amazing and flavorful mod, giving me even more opportunities for tall play.
  • Rodahtnov - For the insights and help he has given me to balance this around Stellaris Evolved. A great overhaul without which I can't play.

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