#Blazor and #Babylonjs
For an updated (reccomended) project that demonstrates how to use Blazor with BabylonJs see: https://github.com/canhorn/EventHorizon.Blazor.TypeScript.Interop.Generator/tree/main/Sample
Also see: AutomaticKingdom.com
Blazor and Babylonjs
#Blazor and #Babylonjs
For an updated (reccomended) project that demonstrates how to use Blazor with BabylonJs see: https://github.com/canhorn/EventHorizon.Blazor.TypeScript.Interop.Generator/tree/main/Sample
Also see: AutomaticKingdom.com
Does this project:
EventHorizon.Blazor.TypeScript.Interop.Generator
Accomplish what we are trying to do here?
What goals do we have that it is not able to provide?
Description
This thread is primarily directed at @SQL-MisterMagoo but everyone is welcome to participate in this discussion.
History
I created this project because I wanted to see if I could get the BabylonJs 3D framework to work with Blazor. I got that working and then parameterized the sample code in an attempt to make it generic.
@SQL-MisterMagoo then got a hold of the project and introduced a radically different structure that among other things allows you to use declarative syntax. Essentially the Blazor C# code allows you to call JavaScript methods on this file.
I can't stress how powerful this is and what possibilities it opens up. The question is now, where do we go from here?
Proposed Features
Try to convert Babylong.js to C# classes using TypedocConverter
https://github.com/hez2010/TypedocConverter
See this thread: Define A Goal (for the project) #5
For example display the FPS (Frames Per Second) that the Babylonjs engine is currently at in Blazor.
Blazor should have a C# method that can be called by the Babylonjs code.
Make a new page that has possible models (meshes) in a dropdown. Selecting one will load it.
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