3D Game - Face endless waves of skeletons in a battle of life and death!
Built in Unity using a variety of free assets of free assets for art, music, character models, etc.
The purpose of this project was to get an initial understanding of the Unity game engine by creating a fully functional game with basic implemeentation of all the main features of unity into a cohesive game project. This includes collision based melee combat system, basic spells, advanced character and camera controls, resource pools for casting and sprinting, health and damage systems, boundary warning triggers, points scoring, and highscores uploaded to/populated by connection to external database server.
Playable copy downloadable at www.addisonstavlo.dev