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imgui-standalone's Issues

WindowRounding doesn't work

I use this project as an exe and setting the WindowRounding doesn't do anything

ImGuiStyle& style = ImGui::GetStyle();

    // Window Rounding
    style.WindowRounding = 8.0f;

Overlay

Is there any "overlay" version of this? to make sure the window is always ontop and being draw in the game only?

How to apply opacity to the ImGui window?

Basically title, I've tried playing with the values but I can't make it happen.

This is what I have:

ImGui::SetNextWindowSize(vWindowSize);
ImGui::SetNextWindowBgAlpha(0.6f); // isn't it this one?? <--
ImGui::Begin(lpWindowName, &bDraw, WindowFlags);
{
	ImGui::Text("Holi");
}
ImGui::End();

I went a little further and I added the WindowFlag NoBackground, but still appears as pure black.

image

Could you please enlighten me the path ?

Fonts don't load

so im just loading fonts with binary data.
im called it like this

    ImGui_ImplDX11_Init(pd3dDevice, pd3dDeviceContext); 
    ImGui_ImplWin32_Init(hwnd);

    ImGuiIO* ioo = &ImGui::GetIO();

    usefullstuff::m_title_fonts = ioo->Fonts->AddFontFromMemoryTTF((void*)dayssansblackfonts, sizeof(dayssansblackfonts), 45.f);

    usefullstuff::m_title_fonts2 = ioo->Fonts->AddFontFromMemoryTTF((void*)hyperwavetwo, sizeof(hyperwavetwo), 10.f);

and yes binary data is correct.

it only load the fonts that are on top. example

    usefullstuff::m_title_fonts2 = ioo->Fonts->AddFontFromMemoryTTF((void*)hyperwavetwo, sizeof(hyperwavetwo), 10.f);

usefullstuff::m_title_fonts = ioo->Fonts->AddFontFromMemoryTTF((void*)dayssansblackfonts, sizeof(dayssansblackfonts), 45.f);

if i do this it will load hyperwavetwo; but it only loads one font. any fix

no control

i'm new in imgui but i edit allthings in the menu and the issue is i can't click or close the imgui i can move the menu but i can't click to open notpad or anything

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