adamhlt / imgui-standalone Goto Github PK
View Code? Open in Web Editor NEWD3D11 ImGui External (x86 / x64) - EXE / DLL ImGui External Menu
License: GNU General Public License v3.0
D3D11 ImGui External (x86 / x64) - EXE / DLL ImGui External Menu
License: GNU General Public License v3.0
I use this project as an exe and setting the WindowRounding doesn't do anything
ImGuiStyle& style = ImGui::GetStyle();
// Window Rounding
style.WindowRounding = 8.0f;
Is there any "overlay" version of this? to make sure the window is always ontop and being draw in the game only?
Basically title, I've tried playing with the values but I can't make it happen.
This is what I have:
ImGui::SetNextWindowSize(vWindowSize);
ImGui::SetNextWindowBgAlpha(0.6f); // isn't it this one?? <--
ImGui::Begin(lpWindowName, &bDraw, WindowFlags);
{
ImGui::Text("Holi");
}
ImGui::End();
I went a little further and I added the WindowFlag NoBackground
, but still appears as pure black.
Could you please enlighten me the path ?
so im just loading fonts with binary data.
im called it like this
ImGui_ImplDX11_Init(pd3dDevice, pd3dDeviceContext);
ImGui_ImplWin32_Init(hwnd);
ImGuiIO* ioo = &ImGui::GetIO();
usefullstuff::m_title_fonts = ioo->Fonts->AddFontFromMemoryTTF((void*)dayssansblackfonts, sizeof(dayssansblackfonts), 45.f);
usefullstuff::m_title_fonts2 = ioo->Fonts->AddFontFromMemoryTTF((void*)hyperwavetwo, sizeof(hyperwavetwo), 10.f);
and yes binary data is correct.
it only load the fonts that are on top. example
usefullstuff::m_title_fonts2 = ioo->Fonts->AddFontFromMemoryTTF((void*)hyperwavetwo, sizeof(hyperwavetwo), 10.f);
usefullstuff::m_title_fonts = ioo->Fonts->AddFontFromMemoryTTF((void*)dayssansblackfonts, sizeof(dayssansblackfonts), 45.f);
if i do this it will load hyperwavetwo; but it only loads one font. any fix
Hey i cant change any style
Congratulation! ๐
i'm new in imgui but i edit allthings in the menu and the issue is i can't click or close the imgui i can move the menu but i can't click to open notpad or anything
it can't follow window move
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