Austin Lee Slominski's Projects
Shader and patch for grid shuffle effect
a brief introduction to using the google maps api, created for Montana Code School
a WebMIDI live sequencer
Interactive art piece using paper.js
Jitter collection for live performance using video clips, glsl shaders, and opengl graphics.
perlin noise line displacement tool in Three.js
component library for camogen and other projects
A simple workflow to write ES6 scripts for Max/MSP and debug with Node.js
Data sets and pre-trained models for ml5.js
Opinionated, transactional, MobX powered state container combining the best features of the immutable and mutable world for an optimal DX
A place for artists to work
Generative language studies
Experiments using openCV
Experiments using ofxKinect
Experiments with png layers and animated masks
Procedural growth tools for openframeworks
*work in progress* implementation of Parish & Muller's "Procedural Modeling of Cities" for OpenFrameworks
Learning and collecting opengl resources for MaxMSP
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
p5.sound brings the Processing approach to Web Audio and p5.js. Demos:
p5.js Web Editor, officially launched!
p5.js website built using Node.js, Grunt, YAML and Assemble
A series of lessons to take you from basic shapes to data visualization
Simple example of using shaders in p5
A simple P5 exercise, animating a success/failure state change with color and sound.