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This repository contains an Unreal Engine 5 project, and a Wwise project. It was created using an empty template in the Epic Games Launcher. It uses the Paragon: Lt Belica character from the Unreal Marketplace This project shows how to use the PostMIDIOnEvent function in the Wwise SDK with Unreal Engine to trigger sample-accurate weapon fire shots.

C# 11.01% C++ 88.20% C 0.79%

ane_blog_ue5_wwise_postmidionevent's Introduction

Post MIDI On Event in Wwise and Unreal Engine

Game Audio Blog - Above Noise Studios

English: https://abovenoisestudios.com/blogeng/postmidioneventwwiseueeng
Spanish: https://abovenoisestudios.com/blogespanol/postmidioneventwwiseueesp

Created By: Horacio Valdivieso
[email protected]
LinkedIn


Unreal Engine Version: 5.3.2
Wwise Version: 2023.1.1.8417

English:

This repository contains an Unreal Engine 5 project, and a Wwise project. It was created using an empty template in the Epic Games Launcher.
It uses the Paragon: Lt Belica character from the Unreal Marketplace
This project shows how to use the PostMIDIOnEvent function in the Wwise SDK with Unreal Engine to trigger sample-accurate weapon fire shots.

How to Use?:
To download this project, click on the Code button and Download Zip.
The Wwise - Unreal plugin integration is too big for this repository file size limit.
Please integrate the Wwise plugin using the Audiokinetic Launcher. Make sure you select the included Wwise Project.
Please refer to the official documentation: Integrating Wwise Into Unreal

To rebuild and compile the project, ensure you have Visual Studio for Windows or Xcode for Mac. Right-click on MyUEProject.uproject and choose "Generate Visual Studio Project Files" on Windows or Services > "Generate Xcode project" on Mac. Double-click on MyUEProject.uproject to open the UE5 project.

Rebuild the project:

About Compiler Versions:

WINDOWS:

  • Visual Studio 2019 v16.11.5 to 2022 are currently compatible with UE5.
  • Its essential to install these Workloads: ".NET Desktop Development", "Desktop Development With C++", and "Game Development With C++".
    Here is a useful video on how to set up VS for UE5 Development: LINK

MAC:

  • Xcode v14.1 to 15.2 are currently compatible with UE5.

Enjoy!

Spanish:

Este repositorio contiene un proyecto en Unreal Engine 5, y un proyecto Wwise. Fue creado usando una maqueta vacia en el Epic Games Launcher.
Usa el personaje Paragon: Lt Belica del Unreal Marketplace
Este proyecto muestra cómo usar la función PostMIDIOnEvent en el SDK de Wwise con Unreal Engine para disparar armas de tiro sample-accurate.

Cómo Usar?:
Para descargar este proyecto, da click en el botón Code y luego en Download Zip.
El plugin de integración Wwise - Unreal es muy grande para los límites de tamaño de este repositorio.
Integra el plugin Wwise usando el Audiokinetic Launcher. Asegúrate de seleccionar el proyecto Wwise incluido en este repositorio.
Aquí la documentación oficial: Integrating Wwise Into Unreal

Para construir y compilar el proyecto, asegúrate de tener Visual Studio para Windows o Xcode. Haz click derecho en MyUEProject.uproject y selecciona "Generate Visual Studio Project Files" en Windows o Services > "Generate Xcode project" en Mac. Haz doble click en MyUEProject.uproject para abrir el proyecto UE5.

Reconstruye el proyecto:

Sobre las versiones del compilador:

WINDOWS:

  • Visual Studio 2019 v16.11.5 a la 2022 son actualmente compatibles con UE5.
  • Es esencial instalar estas cargas de trabajo: ".NET Para El Escritorio", "Desarrollo Para El Escritorio Con C++", y "Desarrolo De Juegos Con C++".
    Aquí hay un vídeo muy útil sobre cómo configurar VS para desarrollo en UE5: LINK

MAC:

  • Xcode v14.1 a la 15.2 son actualmente compatibles con UE5.

Disfruta!

C++ Implementation

Blueprint Implementation

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