Will try to apply my physics skills from swedish gymnasiet course Fysik-2 To build an 2D physics engine (Simulation- next step as i haven't done graphics in rust yet)
It's my learning playground to learn Rust and physics engine design & graphics rendering (simulation) Simply don't have any expections of goodness in this project, it's probably a piece of junk haha
- Add units and prefixes
- Make the programm calculate SHM params, based on initial conditions t=0
- Calculator style SHM- simple haromonic motion. Pendelum and springs
- Learn how to draw stuff on the screen haha. might use an game engine like piston, ggez or graphics library like wgpu?
- just to have fun in spare time besides monotone pen and paper assignments
- learn Rust and to become an Rustacean in the process :)
- learn how good rust is for math based applications (as I have heared that maths crates are not mature enough, relative to c++, that maybe is not true anymore)
- learn about graphics rendering
- learn rust conccurency and multithearding, for high speeeeeed computation
- get better understanding of simple physic concepts, that I learn in school