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Simple physics engine (SPE) 2D

The ultimate learning playground => Maths, Physics and Rust programming

Will try to apply my physics skills from swedish gymnasiet course Fysik-2 To build an 2D physics engine (Simulation- next step as i haven't done graphics in rust yet)

ONGOING and not meant as an production crate

It's my learning playground to learn Rust and physics engine design & graphics rendering (simulation) Simply don't have any expections of goodness in this project, it's probably a piece of junk haha

TODO:

  • Add units and prefixes
  • Make the programm calculate SHM params, based on initial conditions t=0
  • Calculator style SHM- simple haromonic motion. Pendelum and springs
  • Learn how to draw stuff on the screen haha. might use an game engine like piston, ggez or graphics library like wgpu?

Goals

  • just to have fun in spare time besides monotone pen and paper assignments
  • learn Rust and to become an Rustacean in the process :)
  • learn how good rust is for math based applications (as I have heared that maths crates are not mature enough, relative to c++, that maybe is not true anymore)
  • learn about graphics rendering
  • learn rust conccurency and multithearding, for high speeeeeed computation
  • get better understanding of simple physic concepts, that I learn in school

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