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foundations's Issues

Establish the direction of the game

We should talk through the following points and establish a general direction for the game:

General

  • Design pillars
    • The fundamental axioms underlying the game.
    • What is the game about?
  • Genre(s) (Point and Click)
  • Tone of the Game (Dark, with possible humor here and there)
  • Target audience (Most likely Mature)
  • Platforms (Windows, Mac, Linux)

Vision

  • Player Experience (The player is an outside observer)
    • Who is the player?
    • From what perspective will they experience the story?
    • What emotions do we want them to feel?
  • Key Moments
    • Initial impression (The player is thrown into the middle of the action)
    • Struggles to overcome
    • Major achievements/victories
  • Visual and Audio style
  • Game World (Fairly modern, nothing out of the ordinary)
    • What is it like from the player's perspective?

Design

  • Core loops
  • Objectives and Progression
    • What are the short-term and long-term goals?
    • How does the game evolve from start to finish?
  • Game Systems
    • What is the minimal amount of systems/mechanics necessary for the game to be playable?

Design the dialogue system

We need to make some decisions about the dialogue system, namely:

  • General appearance
    • Where should the dialogue be displayed? (above the character / visual-novel-esque bottom of the screen / etc)
    • How should it look like? (Speech bubble / caption-like text / etc)
  • Related metadata
    Character pose / expression / bubble style / etc
  • Dynamic text styles
    Shaking text / changing colors / etc
  • Interaction
    • How would the player initialize the dialogue? (Button prompt / entering a specific zone / etc)
    • Does dialogue require another person? Can the main character start talking to themself unprompted?

These can be expanded/changed later on but it is useful to know the minimal set of features necessary to get started.

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