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Archival project of my 2d MMORPG map editor project using SFML library (graphics, input). Project was created around year 2008 and was continuously updated till beginning of year 2015. Project has been retired because of certain big parts of code written in not-so-good style (I don't have much time now to refactor old hobbyist code), during early years of my programming life. I'll focus on creating smaller apps from scratch, but properly coded using all my abilities learned in recent few years.

License: MIT License

C++ 100.00%

alderamapeditor's Introduction

Aldera Map Editor

Archival project of my 2d MMORPG map editor project using SFML library (graphics, input). Project was created around year 2008 and was continuously updated till beginning of year 2015. Project has been retired because of certain big parts of code written in not-so-good style (I don't have much time now to refactor old hobbyist code), during early years of my programming life. I'll focus on creating smaller apps from scratch, but properly coded using all my abilities learned in recent few years.

Download

http://www.uznam.net.pl/~fenel/AlderaMapEditor.zip

Keyboard functions

Arrow Keys - move map
A - smaller brush
S - bigger brush
Z - view upper level
X - view lower level
P - change tile properties (normal, no-player-versus-player, fully-safe)
F - quick save
G - enable/disable fog on lower levers
M - choose mode (terrain or creatures inserting)
1...9 - jump to n*100-tish entry on object list

Left click - on map: insert current tile/creature OR on objects list: choose picked object as brush
Middle click - on map: delete top object
Right Click - on map: choose picked object as brush

Final note

To play on created map, copy all files from "world" catalogue to same catalogue in Aldera Server

alderamapeditor's People

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