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snake-v-pacman's Introduction

Snake v Pacman

In this snake game Pacman is the antagonist. The goal is to eat the food that appears randomly and not get caught by Pacman.

Dependencies for Running Locally

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory in the top level directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./SnakeGame.

Project Structure

project
| .gitignore
| CMakeLists.txt
| LICENSE.md
| README.md
│
└─── assets
│   | pacman_and_ghost_texture.png
│   | snake_v_pacman.gif
│
└─── cmake
|   | FindSDL2_image.cmake
│
└─── src
    | actor.h
    | controller.cpp
    | controller.h
    | game.cpp
    | game.h
    | main.cpp
    | pacman.cpp
    | pacman.h
    | renderer.cpp
    | snake.cpp
    | snake.h

Addressed rubic criteria

Readme

  • Instructions
  • 3rd party libraries: SDL2, SDL2_image
  • Description

Compiling and Testing

  • Compile & run without error

Loops, Functions, I/O

  • Functions and control structures
  • Reads files, process data, outputs it
  • Accepts user input & output

Object Oriented Programming

  • Organized in classes
  • Appropriate access for class members
  • Initialization lists
  • Clear interfaces
  • Encapsulate behaviour
  • Inheritance
  • Overloaded functions
  • Override virtual functions
  • Templates

Memory Management

  • Pass-by-reference
  • Appropriate use of destructors
  • Uses RAII
  • Follows the Rule of 5
  • Uses move semantics instead of copying
  • Smart pointers instead of raw pointers

Concurrency

  • Uses multiple threads
  • Uses promise & future
  • Uses mutex or lock
  • Uses condition variable

snake-v-pacman's People

Contributors

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Watchers

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