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kkbspc

This is the Quake III: Arena BSP-to-AAS compiler (bspc). The reachability determination has been slightly modified in an attempt to make Q3 bots navigate correctly in a 6DOF world.

Forked from: https://github.com/bnoordhuis/bspc

Compiling

Dead simple:

make

Usage

Straight from the source:

Usage:   bspc [-<switch> [-<switch> ...]]
Example 1: bspc -bsp2aas maps/mymap?.bsp
Example 2: bspc -bsp2aas pak0.pk3/maps/kdm*.bsp

Switches:
   bsp2aas  <[pakfilter/]filter.bsp>    = convert BSP to AAS
   reach    <filter.bsp>                = compute reachability & clusters
   cluster  <filter.aas>                = compute clusters
   aasopt   <filter.aas>                = optimize aas file
   aasinfo  <filter.aas>                = show AAS file info
   output   <output path>               = set output path
   threads  <X>                         = set number of threads to X
   cfg      <filename>                  = use this cfg file
   optimize                             = enable optimization
   noverbose                            = disable verbose output
   breadthfirst                         = breadth first bsp building
   nobrushmerge                         = don't merge brushes
   noliquids                            = don't write liquids to map
   freetree                             = free the bsp tree
   nocsg                                = disables brush chopping
   forcesidesvisible                    = force all sides to be visible
   grapplereach                         = calculate grapple reachabilities

License

This program is licensed under the GNU Public License v2.0 and any later version.

kkbspc's People

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bnoordhuis avatar qball147 avatar ttimo avatar

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