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Occasional white car lights where red car lights should be

Usually when the camera flies down a street occasionally I see white car 
lights blink in for maybe 1/4 of a second in the right hand lane where the 
car lights should be red.

They appear then disappear, they're not simply red lights that switch to 
white for a bit.

Original issue reported on code.google.com by rick%[email protected] on 11 May 2009 at 9:45

[PATCH] Several minor glError() fixes.

Hi. I'm currently trying to port pixelcity to the xscreensaver framework
for Linux. While debugging my port, I had a blank window...and a ton of
glErrors.

I've fixed some (but not all) of the glErrors that show up in my debug log.
You may want to cherry pick
http://github.com/eglaysher/xpixelcity/commit/0ce26077ea6bd730bfedd041828090c97b
a182ce
into the "upstream" pixelcity. Diff attached for convenience if you don't
have git installed. This may help with issue 4 (or it may be totally
irrelevant...) 

Cheers,

-- Elliot

Original issue reported on code.google.com by [email protected] on 7 May 2009 at 6:21

Attachments:

Colored radio towers

What steps will reproduce the problem?
1. Turn on wireframe mode.

What is the expected output? What do you see instead?

Wireframe towers are purple or green.  They shouldn't be.

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 6:19

clock never reaches 100%

What steps will reproduce the problem?
1. run software
2.
3.

What is the expected output? What do you see instead?
clock stops, screen goes to black, then closes

What version of the product are you using? On what operating system?
10011  Vista 32bit

Please provide any additional information below.
n/a

Original issue reported on code.google.com by [email protected] on 16 May 2009 at 8:09

Crash in Visual Studio 2008 (vertex index out of range in CMesh::Render)

Reproducible crash in VS.NET 2008, due to vertex index out of range when
rendering quad strips in CMesh::Render() function.

Believe this is due to indices generated in CBuilding::CreateSimple() - it
generates 11 indices, but only has 10 vertices. Fixed this by changing loop
condition from i<=10 to i<10.

Please see attached diff which seems to fix the problem. Also fixes a minor
warning about uninitialised variable addon in CBuilding::ConstructRoof

Seems fine now - very cool demo!

Original issue reported on code.google.com by jam3sward on 16 Jun 2009 at 9:49

Attachments:

Doesn't render correctly on a dual monitor system.

What steps will reproduce the problem?
1. Be on a dual monitor system
2. Install screen saver
3. Click 'Preview'

Instead of the neatly rendered buildings that appear normally, the 
buildings all appear solid black with no textures. The only part that 
renders as non-black is the lights along the "roads".

This happened with PixelCity 1.0.005 on Windows XP 32bit. DirectX 9.0c 
(4.09.0000.0904) with up to date NVIDIA video drivers (182.50).

Disabling dual monitor fixes the problem immediately. Enabling dual monitor 
again causes it to break.

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 12:59

Rebuild City doesn't work

What steps will reproduce the problem?
1. Run program
2. When camera moving over a large open area, hit r to rebuild city
3.

What is the expected output? What do you see instead?
Expected a rebuild of textures, buildings, etc. Instead fades to black and then 
comes back with the same exact city. This is very noticeable when building 
names are present. 

What version of the product are you using? On what operating system?
PixelCity 1.0.011 running on Windows 7 Ultimate 64-bit. 

Please provide any additional information below.
The scr file was initially run from a temp directory.

Original issue reported on code.google.com by [email protected] on 13 Nov 2012 at 12:30

Less then 1 FPS on Intel Onboard Video with default settings (EFFECT_BLOOM)

What steps will reproduce the problem?
1. Run Pixel City with default settings on any Intel Onboard Video

What is the expected output? What do you see instead?
PixelCity running at .5-1 FPS on Intel Onboard Video when the Bloom effect is 
used (default).

What version of the product are you using? On what operating system?
PixelCity Version 1.0.011
Windows 7, Windows XP

Please provide any additional information below.

Pixel City by default uses the EFFECT_BLOOM effect, and it chugs on any Intel 
Onboard Video, even new ones. They just can't handle that HDR/Bloom effect. Is 
it possible to make the default in the Render.cpp "EFFECT_NONE" in this section 
of the code:
--------------------
  //If the program is running for the first time, set the defaults.
  if (!IniInt ("SetDefaults")) {
    IniIntSet ("SetDefaults", 1);
    IniIntSet ("Effect", EFFECT_BLOOM);
    IniIntSet ("ShowFog", 1);
--------------------

Or at least a separate version for Intel cards that have the default effect set 
as none. Have a bunch of multi user machines this screensaver runs amazing on, 
as long as they user knows to change the effect after the first time it comes 
up and runs at .5-1 FPS. Would be really nice to have the default setting one 
that can run properly.

I tried recompiling it myself, but I ended up with some screensaver that opened 
in a separate windows that just displayed the skybox.

Thank you.

Original issue reported on code.google.com by [email protected] on 25 Feb 2011 at 5:50

Neo is missing

What steps will reproduce the problem?
1. Run the screensaver
2. Observe that Neo is not flying anywhere in the cityscape

What is the expected output? What do you see instead?
Neo flying around. No one flying. Not even St. Nick

What version of the product are you using? On what operating system?
Latest as of 2/24/2010 on Windows 2003 server 




Original issue reported on code.google.com by [email protected] on 24 Feb 2010 at 11:49

effects not working

What steps will reproduce the problem?
1. change effects ('E' button)

What is the expected output? What do you see instead?
I expect to see the bloom and the other effect mentioned but at the first 
mode I get a completely white screen with some movements in the corners and 
in the second I get a monotone yellow all over the picture.

What version of the product are you using? On what operating system?
1.011 on vista 64, radeon 4870 Q6600

Please provide any additional information below.



Original issue reported on code.google.com by [email protected] on 14 May 2009 at 11:13

Double Declaration of WM_MOVE fails on compile

What steps will reproduce the problem?
1. Download source as of revision r14 
2. Compile with VC++ 6.0
3. Fails in Win.c 

What is the expected output? What do you see instead?

Comment out the first WM_MOVE and it compiles.

What version of the product are you using? On what operating system?

Win XP SP2 and VC++ 6.0 service packed up

Please provide any additional information below.

Think this was just an over site.

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 10:52

Mine gives me a message saying DLL initialization routine failed.

Please help me resolve this issue I had this on my old machine.
When I went to apply it I got a message saying DLL initialization failed.  I am 
running the latest download on windows 7 home premium




Original issue reported on code.google.com by michaelcraynor on 28 Apr 2012 at 5:26

sky is rendered as a lot of vertical lines

What steps will reproduce the problem?
happens all the time

What is the expected output? What do you see instead?
I expect to see the sky like in the pictures but instead I get alot of 
vertical blue lines.

What version of the product are you using? On what operating system?
latest 1.011 on a vista ultimate 64. running a radeon 4870, [email protected] GHZ & 
2GB RAM.

Please provide any additional information below.
at least the FPS is a constant 60-65.


Original issue reported on code.google.com by [email protected] on 14 May 2009 at 11:10

Stuttering

What steps will reproduce the problem?
1. Run on slow machine.

What is the expected output? What do you see instead?

Stuttering ~once a second.


Original issue reported on code.google.com by [email protected] on 5 May 2009 at 4:49

In CBuilding::ConstructRoof the variable addon is used before being initialized.

What steps will reproduce the problem?
1. Compile the app under VC++ 2008 express 
2. Run the app...
3.

What is the expected output? What do you see instead?
Expect to run

What version of the product are you using? On what operating system?


Please provide any additional information below.
The variable is randomly used before being initialized.

Original issue reported on code.google.com by [email protected] on 20 Jul 2009 at 11:26

glass building act strange

What steps will reproduce the problem?
1. turn on glass buildings

What is the expected output? What do you see instead?
the textures rotate really fast around the buildings.

What version of the product are you using? On what operating system?
1.011 vista 64 radeon 4870 Q6600

Please provide any additional information below.
wow that was a lot of bug reporting :)


Original issue reported on code.google.com by [email protected] on 14 May 2009 at 11:19

Double Declaration of WM_MOVE fails on compile

What steps will reproduce the problem?
1. Download source as of revision r14 
2. Compile with VC++ 6.0
3. Fails in Win.c 

What is the expected output? What do you see instead?

Comment out the first WM_MOVE and it compiles.

What version of the product are you using? On what operating system?

Win XP SP2 and VC++ 6.0 service packed up

Please provide any additional information below.

Think this was just an over site.

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 11:14

Memory leak

What steps will reproduce the problem?
1. Run the program.
2. Rebuild the city.
3. Hey, where the crap is my memory?


Original issue reported on code.google.com by [email protected] on 5 May 2009 at 5:20

Texture resolution

What steps will reproduce the problem?
1. Run screensaver
2. Look

What is the expected output?
Beatiful hi-res textures

What do you see instead?
Beatiful lo-res textures

What version of the product are you using? On what operating system?
Latest version on Windows and Linux (rss-glx.sf.net)

Please provide any additional information below.
Maybe an option (we do have an options dialog , don't we?) to set the texture 
resolution. So users with older hardware can use lower resolution textures.

Original issue reported on code.google.com by [email protected] on 12 Aug 2010 at 8:58

Always generates the same city.

What steps will reproduce the problem?
1. Download the current version.
2. Run it, watching the named buildings for a bit.
3. Hit the regenerate button or run it again, watching the same buildings.

What is the expected output? What do you see instead?
It generates the same city every time, probably as a result of World.cpp
initializing the random number generator to a constant.
I expect to see different cities each time it generates.

What version of the product are you using? On what operating system?
1.0.011 on some version Windows XP.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 17 May 2009 at 6:31

10 FPS drop when wireframe is on (low priority)

What steps will reproduce the problem?
1. get to normal viewing mode (the rest don't work right)
2. turn on wireframe
3. rotate effects till I get back to normal viewing mode

What is the expected output? What do you see instead?
I usually get 60FPS and in this case I get 50-45FPS, not that big deal but 
probably has some effects on low end users.

What version of the product are you using? On what operating system?
1.011 vista 64 radeon 4870 Q6600

Please provide any additional information below.



Original issue reported on code.google.com by [email protected] on 14 May 2009 at 11:17

Request: Watch city get generated

I'd love to also see the city get generated on init, then show for maybe 5 
mins (configurable), then generate another. Just a request, no bug.

Original issue reported on code.google.com by [email protected] on 14 May 2009 at 10:24

Double Declaration of WM_MOVE fails on compile

What steps will reproduce the problem?
1. Download source as of revision r14 
2. Compile with VC++ 6.0
3. Fails in Win.c 

What is the expected output? What do you see instead?

Comment out the first WM_MOVE and it compiles.

What version of the product are you using? On what operating system?

Win XP SP2 and VC++ 6.0 service packed up

Please provide any additional information below.

Think this was just an over site.

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 10:52

black screen, no saver

What steps will reproduce the problem?
1. copy .scr to C:\windows
2. desktop settings -> screen saver
3. preview

What is the expected output? What do you see instead?

Instead of the screen saver, I just get a black screen.

What version of the product are you using? On what operating system?

XP SP2

Please provide any additional information below.

The in-screen preview shows a loading screen and then a so-small-you-can't-
see-it version of the saver. The full screen version seems to be blank, 
though.


Original issue reported on code.google.com by [email protected] on 5 May 2009 at 5:36

White screen after loading finishes

What steps will reproduce the problem?
1. Move .scr to windows folder
2. set it as screensaver
3. Hit preview
4. Wait until the loading finishes

What is the expected output? What do you see instead?
I expected to see a city or something. Instead I saw a bright white screen.
There were rounded corners to the screen, and they did appear to have stuff
changing on (outside) them, so I guess the bright white thing could be a
rounded rectangle between the camera and the city, but that seems unlikely.

What version of the product are you using? On what operating system?
PixelCity_1_0_005.zip
Windows XP Home Edition (32-bit) SP 3

Please provide any additional information below.

Processor: AMD Athlon 64 x2 4600+, specific model information from Windows,
if it's relevant: "x86 Family 15 Model 43 Stepping 1 AuthenticAMD ~2411 Mhz"
Graphics card: ATI x850 with 256 MB of video RAM, on PCI-Express x16.
RAM: 1 GB DDR1 PC3200
Desktop Resolution: 1280x1024 at 85 hz and 32 bpp

Original issue reported on code.google.com by [email protected] on 7 May 2009 at 8:57

Too CPU hungry

What steps will reproduce the problem?
1. Run it in screensaver preview mode.
2. Hey! My computer runs like crap now.


What is the expected output? What do you see instead?

Eats too much CPU.  A FPS limiter is needed on the screensaver side. 

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 6:24

glaux is deprecated but include, unused in program can be safely removed

<b>What steps will reproduce the problem?</b>
1. Download PixelCity
2. Open pixelcity.dsp in VS.NET2008
3. Compilation will fail stating that glaux cannot be found.

<b>What is the expected output? What do you see instead?</b>
Source code should compile without errors.

<b>What version of the product are you using? On what operating system?</b>
Latest svn checkout dated 29th April 2010

<b>Please provide any additional information below.</b>
GLAux is deprecated and not distributed with the latest Express versions of 
the Microsoft compilers. These are free version that are very popular with 
beginners and experienced programmers alike. PixelCity does not appear to 
use any functions exposed by GLAux so removing the #include does not cause 
any problems.

Thanks for this awesome program by the way :)


Original issue reported on code.google.com by [email protected] on 29 Apr 2010 at 10:43

Fog is off by default.

What steps will reproduce the problem?
1. Run the program with no ini file present.

What is the expected output? What do you see instead?

Fog should be on. It isn't.  This prevents the sky from rendering.



Original issue reported on code.google.com by [email protected] on 5 May 2009 at 4:51

glRgba uses strncmp where is should have been strncpy

The function glRgba in glRgba.cpp is called strncmp instead of strncpy:

GLrgba glRgba (char* string)
{

  long    color;
  char    buffer[10];
  char*   pound;
  GLrgba  result;

  strncmp (buffer, string, 10);
  if (pound = strchr (buffer, '#'))
...


Original issue reported on code.google.com by [email protected] on 15 Jul 2011 at 8:02

clock never reaches 100%

What steps will reproduce the problem?
1. run software
2.
3.

What is the expected output? What do you see instead?
clock stops, screen goes to black, then closes

What version of the product are you using? On what operating system?
10011

Please provide any additional information below.
n/a

Original issue reported on code.google.com by [email protected] on 16 May 2009 at 8:08

Does not work with Dual monitors

What steps will reproduce the problem?
1. copy to windows folder
2. Start the screen saver
3. See the progress bar that fills and then disappears.
4. Screen stays black

What is the expected output? What do you see instead?
The city is not rendered. The progress circle shows One half on each screen
but when the city should render it just goes black.

What version of the product are you using? On what operating system?
XP
pixel city Version 1.0.011

Please provide any additional information below.
The monitors run in different resolutions:
1900x1080 and 1900x1280
When running with just one monitor it works, fast and nice.


Original issue reported on code.google.com by [email protected] on 15 May 2009 at 7:29

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