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BehaviorTrees

C++、C#版的行为树,配上基于PyQt的图形化编辑工具
行为树模型使用 作者Finney的 http://www.aisharing.com/archives/517
此模型是基于前提的行为树模型,具体详情见上面Finney网站
·包括前提(Precondition),选择节点(Selector),并行节点(Parallel),序列节点(Sequence),动作节点等。
·构想的最终版是:1.基于C++、C#底层语言,2.绑定Lua或Python脚本层动态配置。3.并且使用基于PyQt5的编辑界面 4.跨平台跨所有游戏引擎,一次开发处处使用
目前尚未完成!

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