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fyne's Introduction

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About

Fyne is an easy to use UI toolkit and app API written in Go. We use OpenGL (through the go-gl and go-glfw projects) to provide cross platform graphics.

The 1.0 release is now out and we encourage feedback and requests for the next major release :).

Widget demo

To run a showcase of the features of Fyne execute the following:

cd $GOPATH/src/fyne.io/fyne/cmd/fyne_demo/
go build
./fyne_demo

And you should see something like this (after you click a few buttons):

Fyne Hello Light Theme

Or if you are using the light theme:

Fyne Hello Light Theme

Getting Started

Fyne is designed to be really easy to code with. Here are the steps to your first app.

Prerequisites

As Fyne uses CGo you will require a C compiler (typically gcc). If you don't have one set up the instructions at Compiling may help.

By default Fyne uses the gl golang bindings which means you need a working OpenGL configuration. Debian/Ubuntu based systems may also need to install the libgl1-mesa-dev and xorg-dev packages.

Using the standard go tools you can install Fyne's core library using:

go get fyne.io/fyne

Code

And then you're ready to write your first app!

package main

import (
	"fyne.io/fyne/widget"
	"fyne.io/fyne/app"
)

func main() {
	app := app.New()

	w := app.NewWindow("Hello")
	w.SetContent(widget.NewVBox(
		widget.NewLabel("Hello Fyne!"),
		widget.NewButton("Quit", func() {
			app.Quit()
		}),
	))

	w.ShowAndRun()
}

And you can run that simply as:

go run main.go

It should look like this:

Fyne Hello Dark Theme

Note that Windows applications load from a command prompt by default, which means if you click an icon you may see a command window. To fix this add the parameters -ldflags -H=windowsgui to your run or build commands.

Documentation

More documentation is available at the Fyne developer website or on godoc.org.

Examples

You can find many example applications in the examples repository. Alternatively a list of applications using fyne can be found at our website

fyne's People

Contributors

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