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xapi's Introduction

xAPI Logo|690x100

xAPI

xAPI is a fast, flexible and powerful exploit simulator for Roblox written in pure Luau.

It follows the Unified Naming Convention and includes...

  • Raw metatable access,
  • Function hooking,
  • An integrated filesystem,
  • Instance wrapping and more!

You can use xAPI to test out your anticheat, Learn more about exploiting or discover security weaknesses in your games. You can also expand xAPI and change it to your liking easily with it's simplistic and super-flexible structure.

Installation

  1. Go to releases and download the latest version or get the Roblox module

  2. Insert the module in your game, preferrably inside ReplicatedStorage

  3. Write at the top of your script:

    require(game.ReplicatedStorage.xAPI)()
  4. The globals will automatically load in, and you're done!

Contributing

  • Go here for improvements
  • Go here for bugs and questions

License

Distributed under the MIT License. See LICENSE for more information.

xapi's People

Contributors

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Watchers

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Forkers

helyras

xapi's Issues

isreadonly should return a boolean.

I've tried to open a pull request about this but its kinda confusing because of the comparing feature.

But this is the problem i want to point out.

isreadonly function from xAPI should return a boolean not a {any} table.

xAPI.AddGlobal({"isreadonly"}, function(self, t: {any}): boolean
	xAPI.TypeCheck(1, t, {"table"})

	local originalKey = t[1]

	local isNotFrozen = pcall(function()
		t[1] = 0
	end)

	if isNotFrozen or t[1] ~= originalKey then
		pcall(function()
			t[1] = originalKey
		end)

		return false
	end

	return true
end)

getnamecallmethod

In the future if its possible, implement a getnamecallmethod, this is useful to get the method of the namecall metamethod.

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