2point21 / lba2-classic Goto Github PK
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License: GNU General Public License v2.0
Trying to compile the code, I noticed there's PERSO.C
file that seems to have come from LBA1 PERSO.C
I assume that LBA2 should use PERSO.CPP instead, so PERSO.C shouldn't be there. There's a couple of other .C files with matching .CPP file, I didn't check them, but I suspect there could be more similar cases.
Furthermore, it looks like some declarations and definitions for some functions and variables are not anywhere in the source tree, for example:
DoAnimatedPolys
Screen
ScreenAux
VueDistance
Could it be that some headers (.H files) got overwritten from LBA1 or something? :)
Finally, I notice there's some references here and there to source files in tools
folder that should be alongside LIB386 and SOURCES folders. (like GETSRC.BAT) - I wonder if the missing folder holds some important code for building LBA2.
Hello,
Thanks a lot for open sourcing the game engine codes of LBA1 and LBA2.
Is it possible to open source the game engine codes of Time Commando and Alone in the Dark game series? Those were also exceptional games of their time.
Thanks.
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