Comments (5)
This is normal behavior, since all cached parameters are updated on Update void. I was working on a way to detect when the parameters did change, but it's still a little bit jank. Nonetheless, will be done eventually, probably before next release.
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Neat, great work btw! I love the debug menu, you have no idea how much time you saved me debugging stuff
If there is something you need help with do tell, I kind of got addicted >.>
from cvrparamlib.
Implemented in c6d1a1a
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Okay so the issue where it would spam the parameter update is gone. But if I change the parameter in-game the mod will detect the change and change back to what the last OSC msg changed.
Outfit = 0
- I change the outfit to 1 via OSC
- The mod changed my outfit to 1
- I change my outfit to 2 with the in-game AAS menu
- The game changes my outfit to 2
- The mod instantly changes my outfit back to 1
The 5th step shouldn't happen.
from cvrparamlib.
But if I change the parameter in-game the mod will detect the change and change back to what the last OSC msg changed.
This issue has been moved to #11
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Related Issues (8)
- Using Avatars.RequestDetails() Displays the Avatar Information HOT 1
- Referencing CVRParamLib in Mod/Plugin Runtime throws Dependency Exception HOT 2
- Support CVRParameterStreamEntry Parameters HOT 2
- Replace CVRAdvancedSettings with baseAnimator Parameters HOT 7
- [Feature Request] Sending parameter changes out HOT 3
- Animator Parameter's List Initialize as null in VR HOT 1
- Allow Advanced Avatar Settings to Override SDK Parameters HOT 3
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