Comments (3)
So something like a /parameter/change
endpoint for when a parameter is changed?
EDIT: And send the data like
object[] data = {"parameterName", parameterValue}
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I didn't realize vrc supported output parameters when they change. Apparently they use the same address for input and output, so I guess to make it compatible with existing OSC apps doing the same would probably be the best idea.
So /avatar/parameters/name
and I haven't tested since I didn't know about this before, but I assume.
As for the data format I would need to check how vrc currently does it. But I also feel like doing the same output would be great. I guess its time for me to fire up VRC ;_;
it's for a good cause. I just did it ;_;
Ok so, it seems when I load a new avatar it will iterate throught my parameters, sending them to /avatar/parameters/name
with a single arg containing the parameter value. And from then forward only send if they change.
And the data format is just simply the value in it's corresponding type, so something like:
Floats: object[] data = 1.0;
Bools: object[] data = false;
Ints: object[] data = 25;
Triggers: They are ignored
Thanks for looking into this! If there are any more questions or something I can help with do tell!
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This change has been implemented in the latest commit and is awaiting release.
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Related Issues (8)
- Using Avatars.RequestDetails() Displays the Avatar Information HOT 1
- Referencing CVRParamLib in Mod/Plugin Runtime throws Dependency Exception HOT 2
- Support CVRParameterStreamEntry Parameters HOT 2
- Replace CVRAdvancedSettings with baseAnimator Parameters HOT 7
- Check if Cached Parameters Changed Values before Updating HOT 5
- Animator Parameter's List Initialize as null in VR HOT 1
- Allow Advanced Avatar Settings to Override SDK Parameters HOT 3
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