author | date | title | |
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Januar 2017 |
Zombe-Liteloader Fork and his usage |
Summary: This file is about, Julius Schönhut’s (aka Zero’s) Fork of the Zombe-Modpack. How to configure it, use it commands and functions.It hasn’t any relationship between the original mod and any fork of it, but it contains code of the original one.It wont affect minecraft’s code, only works with minecraft’s apis.So basicly it should be compatible with every mod compatible with Liteloader
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Download the right version of LiteLoader from http://www.liteloader.com/download
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Download the right version of this mod from https://www.github.com/1337Zero/Zombe/.
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Start the installer of LiteLoader, and wait it to be finished, make sure the right minecraft version is installed.
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Copy the zombe<xxx>.litemod file into your mods folder. For Windows this will be in %appdata%/roaming/.minecraft. On Linux your mods folder will be in /home/.minecraft. If there is no mods folder create one and put the .litemod in there.
If u want to use Optifine with LiteLoader, there is an easy way to do this. Go to https://www.optifine.net/downloads and download the right optifine version for your minecraft version. Put the Optifine.jar into your mods/<mcversion> folder. LiteLoader will load Optifine for you.
This mod was created, because the original mod hasn’t been update for a long time, also that mod wasn’t (fully) compatible with Optifine. The original mod itself was hard to ’fix’ because all the code was written into a single file. Most mods works in MP because they are based on the copy of the world in your client.
The following mods are currently in the modpack. Most settings are accessible in game via F7 button, and under the right mod sub menu,but some settings are only accessible over the config.cfg.
This mod works in MP if not blocked. This mod adds the ability to move faster up and down. It also adds an option to fix the swimming effect of creative fly. If enabled, u can stay in the air without falling down.
Thoose values are configurable in the
This mod works in MP. This mod shows some information on the in game screen, so u don’t have to open the debug menu of minecraft.
This mod works in MP. This mod brightens up your day ... or the night. It sets the gamma value of minecraft to 100, which means no shadows or darkness any more.
This mod works in MP. This mod marks every configured entity, in your loaded worlds entity-list. Colour and what entities are marked is configurable.
This config is called Mobhighlighter.cfg. Colour values are given in a float value(0 means 0, and 1.0 means 255), with Red/Green/Blue and alpha values. This side provides some colour examples. http://prideout.net/archive/colors.phpAs you should see, the name of an entity is used to find it, entities with a space in its name (aka Polar Bear) are replaced with ’_’. If u want to add an new entry add the name of the entity to the Moblist. After that u need to provide a colour which it should be marked. The format for setting the colour of an entity is Color.<name>:Rf,Gf,Bf,Af
This mod works in MP. OreHighlighter or X-Ray is a mod which marks specific blocks in the world. You can configure which blocks and with what colour in the orehighlighter.cfg. The format looks like the format for mobhighlighter. It has a intelligent “dynamic selection” which ignores blocks which aren’t visible for u. This results in more power, and the view distance of the mod is a bit longer. If the amount of marks slows your computer you can enable “fast marks” which uses 2 instead of 4 lines per block, cutting the time calculating marks by half.
This config is called Orehighlighter.cfg. Colour values are given in a
float value(0 means 0, and 1.0 means 255), with Red/Green/Blue and alpha
values. This side provides some colour examples.
http://prideout.net/archive/colors.phpA normal block is give by its
id, but if u want a specific block with a sub-id,you can add it with
<blockid-subid>. If u want to add an new entry add the id of the
block to the Blocklist. After that u need to provide a colour which it
should be marked. The format for setting the colour of a block is
Color.<name>:Rf,Gf,Bf,Af
This mod works in MP. Do you ever got stuck in a cave running in a circle? This mod can help you. It adds marks which, if u enable it, are visible through walls. You can see where the way to the surface is, or where you already mined in a cave.
This mod gives you the ability to extend your range. You can pick,break and place blocks over a chosen distance. You can choose if u want, if u place blocks remove them from your inventory.If u break blocks you can get them into your inventory.Picking up like in creative mod with extra range is possible too. For people (like me) who aren’t that precisely with the marker of minecraft, you can enable an extra mark with marks the block you will interact with.
Did you ever opened a chest and thought “what the heck should i do with this stuff”. This mod can help you in this situation. Just put some items into a working bench and see what u can craft out of it. If u enable the setting it will display the recipe for this item too. But that is not all, do you ever thought diamonds are stardust and dirt is it too ? Yes ? than custom recipes can help you. Add new recipes like 3 dirt creates 1 diamond to your recipe list.
This is the File for Custom ItemsPlease use this Format to create
Custom-Items$###########################################\newline
Example1:\newline
0\tilde{}46:0:1;XXX,XXX,X#X;X=3:0,#=85:0\newline$ This creates a new
TNT Recept, for crafting you need: XXX in the first line,XXX in the
second line and X#X in the last line of the workbenchX will be replaced
with 3:0,# will be replaced with
85:0Example2:$1\tilde{}264:0:64;X,X,#;X=3:0,#=1:0\newline$ #This
creates a new Diamond Recept, for crafting you need: X in the first
line,X in the second line and # in the last line of the workbenchX will
be replaced with 3:0,# will be replaced with 1:0$
###########################################\newline$
#So basicly it
is:#customrecipe-id$\tilde{~}$itemid:itemsubid:amount;pattern for the
first line,pattern for the second line,pattern for the last line,item
you need to craft that recipe with identifier.
This mod changes the speed you are running around, if not blocked it should work in MP. You can choose between 0 which looks like normal human walking (slower than minecraft walking) and 10 which is very fast running around, other player maybe guess it’s some sort of teleporting.
This mod works in MP, but only affects your client. Do you ever thought “How does my house looks in the night” ?, now u can look at it without waiting for the night. You can freeze the time, add or subtract time or speed it up.
Commands are only functional in single player. There are some easy command which are save to use, but also other which can crash ur client, depending on the work it will start. To mark a command u wont use the ’/’ character, instead u use an ’#’.
The syntax of this command is: #nearThis command list the name, and a summary of all Entities loaded in ur client. Items which lay on the ground will be named special (item.tile.<name>), but that shouldn’t be a big problem for the usage.
The syntax of this command is: #killallThis command will kill entities which are loaded by your client. Be careful where you are using it.
The Syntax of this command is: #shift <x Blocks>This Command moves your selection x Blocks in the directory you are looking.
The Syntax of this command is: #expand <x Blocks>This Command expands your selection x Blocks in the directory you are looking.
The syntax of this command is: #set <Block ID> <sub-id>This command will start the replacing of your selection with the give block id and his sub-id.Be careful, too much work at once could crash ur client. You can prevent it by giving your Minecraft and your Java more ram.
The syntax of this command is: #replace <Block ID> <sub-id> <Block ID> <sub-id> This command will start the replacing of your selection with the right block and sub-id with the give block id and his sub-id.Be careful, too much work at once could crash ur client.
The syntax of this command is: #move <x BlocksThis command will start the moving of the Blocks in your selection by the given amount of blocks.The directory is calculated by your view. Be aware that pushing blocks over the loaded world could cause serious trouble. Once again, this can crash ur client, if not enough memory is given.
The syntax of this command is: #copyThis command will store a copy of your selection in your ram. It is used later to write it to a .schematic file.
The syntax of this command is: #pasteThis command will paste a loaded .schematic file to the games world. Be aware that large buildings can crash your client, if not enough memory could be used. For large buildings, it could happen that there are “unloaded” chunks, it is easy to fix it reload the world you are playing in. If u wish to paste a copy of your selection, you can save it first with the ’save’ command, and load it from a schematic file.
The syntax of this command is: #save <name>This commands writes
your selection into an .schematic file. It should be compatible with
WorldEdit.Be aware that the schematic folder in your
The syntax of this command is: #load <name>This command loads a
.schematic file from your
Fell free to fork my work on github http://www.github.com/1337Zero/Zombe!
LiteLoader uses Grandle to build and set-up everything. To build this mod u have to follow this steps:
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Download Eclipse Development Environment, make sure u get a version with Git and Grandle.
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For decompile and compile minecraft’s code, you need a working Java Development Kit installation. You will get this via https://www.oracle.com
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Open the ’Git repositories’ view, in the upper right corner there is a search bar where you can type and search it.
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Click on ’Clone Repository’ and paste this link [https://github.com/1337Zero/Zombe.git]
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now you need the LiteLoader Source, clone LiteLoader’s repository.
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Import both LiteLoader and Zombe modpack (from git).
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Righclick on Zombe and do Gradle->Refresh Gradle Projects.
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Under Gradle Tasks, you have to start this task to set everything up: setupdecompworkspace and eclipse.
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After everything worked, you can test it with ’runClient’ task, or if you want to build it start the build task.
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The freshly created .litemod will be in the mods saved place under build/libs
If you like my work, you can donate me some money via paypal[https://www.paypal.com/cgi-bin/webscr?gameCategorySlug=bukkit-plugins&projectID=65875&cn=Add+special+instructions+to+the+addon+author()&business=julius.schoenhut%40gmail.com&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted&lc=US&item_name=Donation for your Mod&cmd=_donations&rm=1&no_shipping=1¤cy_code=USD](https://www.paypal.com/cgi-bin/webscr?gameCategorySlug=bukkit-plugins&projectID=65875&cn=Add+special+instructions+to+the+addon+author()&business=julius.schoenhut%40gmail.com&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted&lc=US&item_name=Donation for your Mod&cmd=_donations&rm=1&no_shipping=1¤cy_code=USD) this link is untested, but you can send me money to that email as a friend :)