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zombe's Introduction

author date title
Julius Schönhut
Januar 2017
Zombe-Liteloader Fork and his usage

Summary: This file is about, Julius Schönhut’s (aka Zero’s) Fork of the Zombe-Modpack. How to configure it, use it commands and functions.It hasn’t any relationship between the original mod and any fork of it, but it contains code of the original one.It wont affect minecraft’s code, only works with minecraft’s apis.So basicly it should be compatible with every mod compatible with Liteloader

Installation

  1. Download the right version of LiteLoader from http://www.liteloader.com/download

  2. Download the right version of this mod from https://www.github.com/1337Zero/Zombe/.

  3. Start the installer of LiteLoader, and wait it to be finished, make sure the right minecraft version is installed.

  4. Copy the zombe<xxx>.litemod file into your mods folder. For Windows this will be in %appdata%/roaming/.minecraft. On Linux your mods folder will be in /home/.minecraft. If there is no mods folder create one and put the .litemod in there.

If u want to use Optifine with LiteLoader, there is an easy way to do this. Go to https://www.optifine.net/downloads and download the right optifine version for your minecraft version. Put the Optifine.jar into your mods/<mcversion> folder. LiteLoader will load Optifine for you.

How this Mod was created

This mod was created, because the original mod hasn’t been update for a long time, also that mod wasn’t (fully) compatible with Optifine. The original mod itself was hard to ’fix’ because all the code was written into a single file. Most mods works in MP because they are based on the copy of the world in your client.

Mods and their config

The following mods are currently in the modpack. Most settings are accessible in game via F7 button, and under the right mod sub menu,but some settings are only accessible over the config.cfg.

FlyMod

This mod works in MP if not blocked. This mod adds the ability to move faster up and down. It also adds an option to fix the swimming effect of creative fly. If enabled, u can stay in the air without falling down.

FlyMod Config

Thoose values are configurable in the $minecraft/mod/lite_zombe/config.cfg$ File

$Fly-Mod.fly-enabled:false$, sets if the mod is enabled.$Fly-Mod.fly-Pos:UP_LEFT$, sets the positions of the info of the mod’s speed.$Fly-Mod.Key-Down:16$, sets the key which enables the mod.$Fly-Mod.showfly:true$, set this to true if you want to see the information$Fly-Mod.flyspeed:1.0$, sets the speed you are flying down ur up.$Fly-Mod.Key-Up:57$, sets the key which let you fly up.$Fly-Mod.maxflyspeed:10$, sets the max speed value$Fly-Mod.nerfcreaetivefly:false$, set this to true if u want the creative-swim-fix$Fly-Mod.toggle-fly:false$, set this to true if the mod ony works with two buttons$Fly-Mod.key-Toggle-fly:46$, sets the key for toggle fly$Fly-Mod.ignoreshift:false$ will half the speed flying down if shift is pressed

InfoMod

This mod works in MP. This mod shows some information on the in game screen, so u don’t have to open the debug menu of minecraft.

InfoMod Config

$Info-Mod.Dir-POS:UP_RIGHT$, sets the position of the directory info$Info-Mod.showdir:false$, set this to true if you want to see your direction$Info-Mod.Worldage-Pos:UP_LEFT$, sets the position of the worldage info$Info-Mod.showworldage:false$, set this to true if you want to see the worldage$Info-Mod.showFPS:true$, set this to true if you want to see your fps$Info-Mod.FPS-Pos:UP_CENTER$, sets the position of the fps info$Info-Mod.showcoor:true$, set this to true if you want to see your coordinates$Info-Mod.Coor-Pos:UP_RIGHT$, sets the position of the coordination info

LightMod

This mod works in MP. This mod brightens up your day ... or the night. It sets the gamma value of minecraft to 100, which means no shadows or darkness any more.

LightMod Config

$Light-Mod.Toggle-Light:38$, sets the key for enabling this mod$Light-Mod.lightmod-enabled:false$, set this to true if you want to enable the mod

MobHighlighter

This mod works in MP. This mod marks every configured entity, in your loaded worlds entity-list. Colour and what entities are marked is configurable.

MobHighlighter Config

$MobHighlighter.info-Pos:UP_LEFT$, set the position of the info, how much entities are marked$MobHighlighter.enabled:false$, set this to true if u want to enable this mod$MobHighlighter.Toggle-Mobhighlighter:55$, set the key which enable this mod$MobHighlighter.showinfo:false$, set this to true if u want to see the counted marked entities

MobHighlighter Entity-Highlight config

This config is called Mobhighlighter.cfg. Colour values are given in a float value(0 means 0, and 1.0 means 255), with Red/Green/Blue and alpha values. This side provides some colour examples. http://prideout.net/archive/colors.phpAs you should see, the name of an entity is used to find it, entities with a space in its name (aka Polar Bear) are replaced with ’_’. If u want to add an new entry add the name of the entity to the Moblist. After that u need to provide a colour which it should be marked. The format for setting the colour of an entity is Color.<name>:Rf,Gf,Bf,Af

$Moblist:Polar_Bear,Stray,Llama,Evoker,Vindicator,Vex,Chicken,Cow,\newline Horse,Ocelot,Pig,Sheep,Bat,Squid,Villager,Rabbit,Creeper,Skeleton,\newline Zombie,Spider,Enderman,PigZombie,Cavespider,Silverfish,Lohe,Magmacube,\newline Witch,Endermite,Guardian,Wolf,Item,Player,Mushroomcow,Slime,Ghast,\newline Snowman,Giant,Irongolem,Enderdragon,Boat,Minecart,Spawnerminecart,\newline Chestminecart,Tntminecart,Furnaceminecart,Xp,Wither$

$Color.Chicken:0.0F,1.0F,0.0F,1.0F$$Color.Cow:0.0F,1.0F,0.0F,1.0F$$Color.Horse:0.0F,1.0F,0.0F,1.0F$$Color.Ocelot:0.0F,1.0F,0.0F,1.0F$$Color.Pig:0.0F,1.0F,0.0F,1.0F$$Color.Sheep:0.0F,1.0F,0.0F,1.0F$$Color.Bat:0.0F,1.0F,0.0F,1.0F$$Color.Mushroomcow:0.0F,1.0F,0.0F,1.0F$$Color.Squid:0.0F,1.0F,0.0F,1.0F$$Color.Villager:0.0F,1.0F,0.0F,1.0F$$Color.Rabbit:0.0F,1.0F,0.0F,1.0F$$Color.Creeper:1.0F,0.0F,0.0F,1.0F$$Color.Skeleton:1.0F,0.0F,0.0F,1.0F$$Color.Zombie:1.0F,0.0F,0.0F,1.0F$$Color.Spider:1.0F,0.0F,0.0F,1.0F$$Color.Enderman:1.0F,0.0F,0.0F,1.0F$$Color.PigZombie:1.0F,0.4F,0.1F,1.0F$$Color.Cavespider:1.0F,0.0F,0.0F,1.0F$$Color.Silverfish:1.0F,0.0F,0.0F,1.0F$$Color.Blaze:1.0F,0.0F,0.0F,1.0F$$Color.Magmacube:1.0F,0.0F,0.0F,1.0F$$Color.Witch:1.0F,0.0F,0.0F,1.0F$$Color.Endermite:1.0F,0.0F,0.0F,1.0F$$Color.Guardian:1.0F,0.0F,0.0F,1.0F$$Color.Wither:1.0F,0.0F,0.0F,1.0F$$Color.Wolf:1.0F,0.0F,0.0F,1.0F$$Color.Item:1.0F,0.0F,0.0F,1.0F$$Color.Xp:1.0F,0.0F,0.0F,1.0F$$Color.Player:1.0F,1.0F,1.0F,1.0F$$Color.Slime:1.0F,0.0F,0.0F,1.0F$$Color.Ghast:1.0F,0.0F,0.0F,1.0F$$Color.Giant:1.0F,0.0F,0.0F,1.0F$$Color.Snowman:0.0F,1.0F,0.0F,1.0F$$Color.Boat:0.0F,1.0F,0.0F,1.0F$$Color.Minecart:0.0F,1.0F,0.0F,1.0F$$Color.Spawnerminecart:0.0F,1.0F,0.0F,1.0F$$Color.Tntminecart:0.0F,1.0F,0.0F,1.0F$$Color.Hopperminecart:0.0F,1.0F,0.0F,1.0F$$Color.Furnaceminecart:0.0F,1.0F,0.0F,1.0F$$Color.Chestminecart:0.0F,1.0F,0.0F,1.0F$$Color.Irongolem:0.0F,1.0F,0.0F,1.0F$$Color.Enderdragon:1.0F,0.0F,0.0F,1.0F$$Color.Stray:1.0F,0.0F,0.0F,1.0F$$Color.Llama:0.0F,1.0F,0.0F,1.0F$$Color.Vex:1.0F,0.0F,0.0F,1.0F$$Color.Vindicator:1.0F,0.0F,0.0F,1.0F$$Color.Evoker:1.0F,0.0F,0.0F,1.0F$$Color.Polar_Bear:0.0F,1.0F,0.0F,1.0F"$

OreHighlighter

This mod works in MP. OreHighlighter or X-Ray is a mod which marks specific blocks in the world. You can configure which blocks and with what colour in the orehighlighter.cfg. The format looks like the format for mobhighlighter. It has a intelligent “dynamic selection” which ignores blocks which aren’t visible for u. This results in more power, and the view distance of the mod is a bit longer. If the amount of marks slows your computer you can enable “fast marks” which uses 2 instead of 4 lines per block, cutting the time calculating marks by half.

OreHighlighter Config

$OreHighlighter.radius:2$, this multiplyed with 10 is the radius the mod will search for blocks.$OreHighlighter.enabled:false$, set this to true if you want to enable the mod.$OreHighlighter.showinfo:false$, set this to true if u want to see the amount of marked blocks.$OreHighlighter.Toggle-OreHighlighter:27$, set the key for enabling this mod.$OreHighlighter.info-Pos:UP_LEFT$, set the position for the info line of this mod.

OreHighlighter Block-Highlight Config

This config is called Orehighlighter.cfg. Colour values are given in a float value(0 means 0, and 1.0 means 255), with Red/Green/Blue and alpha values. This side provides some colour examples. http://prideout.net/archive/colors.phpA normal block is give by its id, but if u want a specific block with a sub-id,you can add it with <blockid-subid>. If u want to add an new entry add the id of the block to the Blocklist. After that u need to provide a colour which it should be marked. The format for setting the colour of a block is Color.<name>:Rf,Gf,Bf,Af $Blocklist:14,15,16,21,56,73,74,129,153,35-5$

$Color.14:1.0F, 0.84F, 0.0F, 1.0F$$Color.15:0.82F, 0.41F, 0.11F, 1.0F$$Color.16:0.0F, 0.0F, 0.0F, 1.0F$$Color.21:0.46F, 0.53F, 0.6F, 1.0F$$Color.56:0.0F, 0.74F, 1.0F, 1.0F$$Color.73:1.0F, 0.0F, 0.0F, 1.0F$$Color.74:1.0F, 0.0F, 0.0F, 1.0F$$Color.129:0.26F, 0.8F, 0.5F, 1.0F$$Color.153:0.78F, 0.78F, 0.78F, 1.0F$$Color.35-5:1.0F, 0.78F, 0.78F, 0.5F$

PathMod

This mod works in MP. Do you ever got stuck in a cave running in a circle? This mod can help you. It adds marks which, if u enable it, are visible through walls. You can see where the way to the surface is, or where you already mined in a cave.

PathMod Config

$PathMod.showinfo:false$, set this to true if u want to see the amount of marks.$PathMod.info-Pos:UP_LEFT$, sets the position of info line.$PathMod.seethroughwall:true$, set this to true if u want to see marks through blocks.$PathMod.mark.r:1.0F$, set the red value of the markers Colour.$PathMod.mark.g:0.0F$, set the red value of the markers Colour.$PathMod.mark.b:1.0F$, set the red value of the markers Colour.$PathMod.mark.alpha:1.0F$, set the red value of the markers Colour.$PathMod.Toggle-PathMod:11$, set the key which enable the mod.$PathMod.enabled:false$, set this to true if you want to enable this mod.

RangeMod

This mod gives you the ability to extend your range. You can pick,break and place blocks over a chosen distance. You can choose if u want, if u place blocks remove them from your inventory.If u break blocks you can get them into your inventory.Picking up like in creative mod with extra range is possible too. For people (like me) who aren’t that precisely with the marker of minecraft, you can enable an extra mark with marks the block you will interact with.

RangeMod Config

$RangeMod.DropBlock:false$, set this to true if u want that destroyed blocks should drop their items.$RangeMod.showinfo:false$, set this to true if u want to see your range setting in the info-line.$RangeMod.reachpickonkey:55$, set the key for enable range-pickup blocks.$RangeMod.destroydelay:125$, set the delay for destroying blocks,be careful with changes.$RangeMod.reachplace:true$, set this to true if you want to place blocks over distances.$RangeMod.info-Pos:UP_LEFT$, set the position of the info-line.$RangeMod.placedelay:125$, set the delay for placing blocks, be careful with changes.$RangeMod.MarkBlock:false$, set this to true if u want a mark for the block interacting with.$RangeMod.Range:16$, set the range you want to interact with blocks.$RangeMod.reachplaceonkey:52$, set the key to enable placing blocks over distance.$RangeMod.reachbreakonkey:12$, set the key to enable breaking blocks over distance.$RangeMod.pickdelay:250$, set the delay for picking up blocks, be careful with changes.$RangeMod.addtoinventory:true$, set this to true if u want to get the block.$RangeMod.reachpick:true$, set this to true if u want to enable distance picking of a block.$RangeMod.reachbreak:true$, set this to true to enable distance block breaking.$RangeMod.removefrominventory:true$, set this to true if u want to remove placed blocks from your inventory.

RecipeMod

Did you ever opened a chest and thought “what the heck should i do with this stuff”. This mod can help you in this situation. Just put some items into a working bench and see what u can craft out of it. If u enable the setting it will display the recipe for this item too. But that is not all, do you ever thought diamonds are stardust and dirt is it too ? Yes ? than custom recipes can help you. Add new recipes like 3 dirt creates 1 diamond to your recipe list.

RecipeMod Config

$RecipeMod.showCraftingPattern:false$, if enabled this will show you the crafting recipe for the given item.$RecipeMod.loadCustomRecipes:false$, if set to true customrecipes will be loaded and put into minecraft recipe list.$RecipeMod.Enabled:false$, set this to true if u want to enable this mod.

RecipeMod custom-config

This is the File for Custom ItemsPlease use this Format to create Custom-Items$###########################################\newline Example1:\newline 0\tilde{}46:0:1;XXX,XXX,X#X;X=3:0,#=85:0\newline$ This creates a new TNT Recept, for crafting you need: XXX in the first line,XXX in the second line and X#X in the last line of the workbenchX will be replaced with 3:0,# will be replaced with 85:0Example2:$1\tilde{}264:0:64;X,X,#;X=3:0,#=1:0\newline$ #This creates a new Diamond Recept, for crafting you need: X in the first line,X in the second line and # in the last line of the workbenchX will be replaced with 3:0,# will be replaced with 1:0$ ###########################################\newline$ #So basicly it is:#customrecipe-id$\tilde{~}$itemid:itemsubid:amount;pattern for the first line,pattern for the second line,pattern for the last line,item you need to craft that recipe with identifier.

SpeedMod

This mod changes the speed you are running around, if not blocked it should work in MP. You can choose between 0 which looks like normal human walking (slower than minecraft walking) and 10 which is very fast running around, other player maybe guess it’s some sort of teleporting.

SpeedMod Config

$Speed-Mod.speed-Pos:UP_LEFT$, set the position of the info how fast the speed value is.$Speed-Mod.maxspeed:10$, set the max speed of this mod.$Speed-Mod.Toggle-speed:21$, set the key to enable the speedmod.$Speed-Mod.enabled:false$, set this to true if u want to enable the mod.$Speed-Mod.togglespeed:false$, set this to true if u want to use 2 buttons instead of one.$Speed-Mod.showspeed:true$, set this to true if u want to see the speed value.$Speed-Mod.speed:1.0$, set the speed value.

TimeMod

This mod works in MP, but only affects your client. Do you ever thought “How does my house looks in the night” ?, now u can look at it without waiting for the night. You can freeze the time, add or subtract time or speed it up.

TimeMod Config

$Time-Mod.Key-subtime:74$, set the key for subtracting time.$Time-Mod.showTimeinfo:false$, set this to true if u want to see how much u changed the time.$Time-Mod.Key-freezetime:55$, set the key to freeze the time.$Time-Mod.showtimepos:UP_CENTER$,set the position of the info-line.$Time-Mod.timetoadd:0$, set the value which will be added to your time.$Time-Mod.time-multiplier:0$, set the multiplier which speeds up your time.$Time-Mod.Time-Mod-enabled:false$,set this to true if u want to enable this mod.$Time-Mod.Key-addtime:78$,set the key to add time.$Time-Mod.time-freezed:false$,set this to true if you want the time to freeze.

Commands

Commands are only functional in single player. There are some easy command which are save to use, but also other which can crash ur client, depending on the work it will start. To mark a command u wont use the ’/’ character, instead u use an ’#’.

Command ’near’

The syntax of this command is: #nearThis command list the name, and a summary of all Entities loaded in ur client. Items which lay on the ground will be named special (item.tile.<name>), but that shouldn’t be a big problem for the usage.

Command ’killall’

The syntax of this command is: #killallThis command will kill entities which are loaded by your client. Be careful where you are using it.

Command ’shift’

The Syntax of this command is: #shift <x Blocks>This Command moves your selection x Blocks in the directory you are looking.

Command ’expand’

The Syntax of this command is: #expand <x Blocks>This Command expands your selection x Blocks in the directory you are looking.

Command ’set’

The syntax of this command is: #set <Block ID> <sub-id>This command will start the replacing of your selection with the give block id and his sub-id.Be careful, too much work at once could crash ur client. You can prevent it by giving your Minecraft and your Java more ram.

Command ’replace’

The syntax of this command is: #replace <Block ID> <sub-id> <Block ID> <sub-id> This command will start the replacing of your selection with the right block and sub-id with the give block id and his sub-id.Be careful, too much work at once could crash ur client.

Command ’move’

The syntax of this command is: #move <x BlocksThis command will start the moving of the Blocks in your selection by the given amount of blocks.The directory is calculated by your view. Be aware that pushing blocks over the loaded world could cause serious trouble. Once again, this can crash ur client, if not enough memory is given.

Command ’copy’

The syntax of this command is: #copyThis command will store a copy of your selection in your ram. It is used later to write it to a .schematic file.

Command ’paste’

The syntax of this command is: #pasteThis command will paste a loaded .schematic file to the games world. Be aware that large buildings can crash your client, if not enough memory could be used. For large buildings, it could happen that there are “unloaded” chunks, it is easy to fix it reload the world you are playing in. If u wish to paste a copy of your selection, you can save it first with the ’save’ command, and load it from a schematic file.

Command ’save’

The syntax of this command is: #save <name>This commands writes your selection into an .schematic file. It should be compatible with WorldEdit.Be aware that the schematic folder in your $minecraft/mod/lite_zombe/$ folder wont be created automaticly, and it won’t work until this folder exists.You can download schematics which are created with WorldEdit and store them into that folder to load them later.

Command ’load’

The syntax of this command is: #load <name>This command loads a .schematic file from your $minecraft/mod/lite_zombe/schematic$ folder. You can paste it with the ’paste’ command.

I don’t like your work and want to change it!

Fell free to fork my work on github http://www.github.com/1337Zero/Zombe!

I don’t trust you and want to build my own version

LiteLoader uses Grandle to build and set-up everything. To build this mod u have to follow this steps:

  1. Download Eclipse Development Environment, make sure u get a version with Git and Grandle.

  2. For decompile and compile minecraft’s code, you need a working Java Development Kit installation. You will get this via https://www.oracle.com

  3. Open the ’Git repositories’ view, in the upper right corner there is a search bar where you can type and search it.

  4. Click on ’Clone Repository’ and paste this link [https://github.com/1337Zero/Zombe.git]

  5. now you need the LiteLoader Source, clone LiteLoader’s repository.

  6. Import both LiteLoader and Zombe modpack (from git).

  7. Righclick on Zombe and do Gradle->Refresh Gradle Projects.

  8. Under Gradle Tasks, you have to start this task to set everything up: setupdecompworkspace and eclipse.

  9. After everything worked, you can test it with ’runClient’ task, or if you want to build it start the build task.

  10. The freshly created .litemod will be in the mods saved place under build/libs

Donate me a Pizza,a glass of cola or a cookie

If you like my work, you can donate me some money via paypal[https://www.paypal.com/cgi-bin/webscr?gameCategorySlug=bukkit-plugins&projectID=65875&cn=Add+special+instructions+to+the+addon+author()&business=julius.schoenhut%40gmail.com&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted&lc=US&item_name=Donation for your Mod&cmd=_donations&rm=1&no_shipping=1&currency_code=USD](https://www.paypal.com/cgi-bin/webscr?gameCategorySlug=bukkit-plugins&projectID=65875&cn=Add+special+instructions+to+the+addon+author()&business=julius.schoenhut%40gmail.com&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted&lc=US&item_name=Donation for your Mod&cmd=_donations&rm=1&no_shipping=1&currency_code=USD) this link is untested, but you can send me money to that email as a friend :)

zombe's People

Contributors

jsnh19 avatar 1337zero avatar

Stargazers

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Watchers

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zombe's Issues

OreHighlighter Modded Blocks

OreHighlighter only works with vanilla blocks but not blocks added by mods.
this may have to do with the load order.

(Request) Xray/Transparent Ground

Please implement the xray feature of Zombe. Not the (ORE)xray feature! Specifically the mod that enables you to see through walls, it's extremely helpful when building and Minecraft hasn't been the same for me since losing this helpful tool.

Disabling Fly mode in .5.8 frequent crash

Thanks for working/attempting to fix #1 I reported.
In testing .5.8 today, when disabling flymode, Minecraft has crashed to debugger info screen several times.
This seems to be half the time. I can't really figure out a pattern of what I'm doing when it happens other than I've pressed my fly key to disable.
See 2 attached logs. (Though, at least when it doesn't crash I land without any damage!)
FlyCrash.txt
FlyCrash2.txt

Feature/Update/Request: Port to RIFT for 1.13.2+ support.

Given that MCP will not be updated for quite some time (this is the largest minecraft code overhaul in minecraft's history.) and therefore Liteloader (dependent on mcp) will not be updated for a very long time, It may be a good idea to port over to the RIFT api, as it's up-to-date, clean, and supports 1.13.2

Rift can be found at: https://minecraft.curseforge.com/projects/rift

Making mods work in many Minecraft versions

With Rift, your mods will work throughout many Minecraft versions. Through optional mod compatibility modules, Rift will remap mods to updated obfuscated names and inject unimplemented vanilla methods back into classes, making the unstable Minecraft API stable. Although compatibility of all mods across many Minecraft versions may not be possible, most mods should work for at least a few versions.

Fly mode disables tool enhancements

I have a diamond pickaxe enchanted with unbreakable 3, fortune 3, and efficiency 5
When in fly mode, the pick axe acts as none of these enchantments are working.
I most notably see this for the efficiency enchantment - when in fly, blocks seem to take normal speed (before enchantment) to break, as to when fly is disabled, the blocks break quickly as expected after enchantment.
Changing fly keys and swim mode (though written for creative, tried anyway) do not assist.
Only disabling fly mode re-enable the enchantments.

Repeated "Fall" damage when fly disabled

A majority of the time, even when attempting to get as close to ground as possible before disabling Fly mode, fall damage is placed to the player.
This occurs even when speed has been turned off.
This bug presents itself even when disabling fly within a 3 block space from the ground, within a space that even non-fly normal jumping down from doesn't cause damage to the player.

I've tried using "Shift" and getting as close to the ground as possible, but, i either incur damage while using fly to get to the ground, or, think i'm on ground already, disable fly, and then incur damage from a 'fall'

Several times, I've been killed by 'fell from a high distance" and was less than two blocks high off the ground.

Minecraft 1.11.2
Survival - Easy difficulty
Server Mods:
MinecraftForge 13.20.0.2252
FastLeavesDecay (forget version)

Client Mods:
MinecraftForge 13.20.0.2252
Optifine 1.11.2_HD_U_B7
Litemod liteloader 1.11.2-00-SNAPSHOT
LLOverlayReloaded 1.1.3
WorldEditCUI FE v1.0.7-mf-1.11.2-13.20.0.2201

(Request) Re-integrate Speedmod/Flymod

I was crawling the forums and noticed a few other users feel similarly about the differences between this version of Zombe and the previous. The main change that I would really like to see is the flying and speed mods both re-integrated and revised to feel more like the original. I find that the flying is painstakingly slow and with it crashing upon using the "Speedmod" button, it makes attempting to build a painfully slow endeavor.

Update: 1.14.2 - Fabric.

When you decide to update to 1.14.2, Fabric is the new and primary modloader being used. (I really wish there was just one consistent loader, but Rift has been dropped because of internal drama and license/code issues.) http://fabricmc.net/ for more info.

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