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procraft's Issues

. and _ treated as same

So if someone joins with say the "abc.def" and then the "abc_def" account, they are both treated as the same account.

Improve .mclevel reader

read environment settings, see #22

maybe also set spawn L/R, look for entity in Entities with id string "LocalPlayer"

Add a /highlight like MCGalaxy

How scandalous, suggesting a command from an MCFork

But I think this would be useful instead of trying to guess what people what people did using /b, or just /undoplayer ing them to see what changes they made.

Crashes when compiled in Debug mode.

There are two bugs that cause the application to crash in debug mode:

  1. The commands "BlockDB debug" and "BandwidthUseMode statistics" are defined in both InfoCommands.cs and MaintenanceCommands.cs.

  2. The "useless" command has no category, causing it to fail this test in CommandManager.cs:

#if DEBUG
            if( descriptor.Category == CommandCategory.None && !descriptor.IsCustom ) {
                throw new CommandRegistrationException( descriptor, "Standard commands must have a category set." );
            }
#endif

Crashes when not connected to the internet.

Raw exception:

Unhandled Exception: System.UriFormatException: Invalid URI: The hostname could
not be parsed.
   at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
   at System.Uri..ctor(String uriString)
   at System.Net.WebProxy.CreateProxyUri(String address)
   at System.Net.WebProxy..ctor(String Address)
   at fCraft.Heartbeat.CreateRequest(Uri uri) in fCraft\Network\Heartbeat.cs:line 184
   at fCraft.Heartbeat.SendKickHeartBeat() in fCraft\Network\Heartbeat.cs:line 164
   at fCraft.Heartbeat.Beat(SchedulerTask scheduledTask) in fCraft\Network\Heartbeat.cs:line 116
   at fCraft.Scheduler.ExecuteBackgroundTask(SchedulerTask task) in fCraft\System\Scheduler.cs:line 137
   at fCraft.Scheduler.BackgroundLoop() in fCraft\System\Scheduler.cs:line 113
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

The actual problem lies in RefreshTargetAddress(). When DNS lookup fails (i.e. when not connected to the internet), targetAddress is returned as null.

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