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License: Other
My random mess of a classic minecraft server
License: Other
probably requires some modifying to interfaces though, since currently only returns a Map
So if someone joins with say the "abc.def" and then the "abc_def" account, they are both treated as the same account.
not too important though since you have lb/gb copy
Cross reference with https://github.com/Hetal728/MCGalaxy/wiki/MCGalaxy-Level-format
read environment settings, see #22
maybe also set spawn L/R, look for entity in Entities with id string "LocalPlayer"
For some reason the Console spams stuff when I compile the source
How scandalous, suggesting a command from an MCFork
But I think this would be useful instead of trying to guess what people what people did using /b, or just /undoplayer ing them to see what changes they made.
read readme.md
There are two bugs that cause the application to crash in debug mode:
The commands "BlockDB debug" and "BandwidthUseMode statistics" are defined in both InfoCommands.cs and MaintenanceCommands.cs.
The "useless" command has no category, causing it to fail this test in CommandManager.cs:
#if DEBUG
if( descriptor.Category == CommandCategory.None && !descriptor.IsCustom ) {
throw new CommandRegistrationException( descriptor, "Standard commands must have a category set." );
}
#endif
Raw exception:
Unhandled Exception: System.UriFormatException: Invalid URI: The hostname could
not be parsed.
at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
at System.Uri..ctor(String uriString)
at System.Net.WebProxy.CreateProxyUri(String address)
at System.Net.WebProxy..ctor(String Address)
at fCraft.Heartbeat.CreateRequest(Uri uri) in fCraft\Network\Heartbeat.cs:line 184
at fCraft.Heartbeat.SendKickHeartBeat() in fCraft\Network\Heartbeat.cs:line 164
at fCraft.Heartbeat.Beat(SchedulerTask scheduledTask) in fCraft\Network\Heartbeat.cs:line 116
at fCraft.Scheduler.ExecuteBackgroundTask(SchedulerTask task) in fCraft\System\Scheduler.cs:line 137
at fCraft.Scheduler.BackgroundLoop() in fCraft\System\Scheduler.cs:line 113
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
The actual problem lies in RefreshTargetAddress(). When DNS lookup fails (i.e. when not connected to the internet), targetAddress is returned as null.
Cross reference ClassiCube/ClassiCube#400
Cross reference ClassiCube/MCGalaxy#408
can probably get rid of Tag and look directly at Children and Payload. not a high priority though.
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