Comments (7)
While you guys are totally free to sync on this and compare notes, there's not obligation to work on this together (in fact it'd be nice to compare different approaches).
from 0xfable.
hi can i take this issue?
from 0xfable.
Hey Gavin, sure thing, but two things:
- I'd rather have people take one issue at a time (since you also asked for the #106)
- However, this one is a bit open ended so I think it's fine if we have more than one person tackle it!
So in summary, please do the other issue first (or post to say you won't be doing it), then go ham on this one :)
from 0xfable.
This looks interesting. I already started a discussion about an issue Detect offline client #35 it has not been assigned yet but i would like to take it as well, i can tackle it alongside someone as you suggested.
from 0xfable.
Gm, can I take this one, please?
from 0xfable.
@Blazing-Mike @MSghais Feel free to get started, I don't mind multiple people working on this one because it's a bit more complex and open-ended.
from 0xfable.
@MSghais please let's sync on this.
from 0xfable.
Related Issues (20)
- Merge Collection and Editor HOT 1
- Bring custom decks onchain HOT 2
- Improve text readability HOT 1
- Automate card draw HOT 1
- Add Deck Validity Status when Constructing Deck HOT 1
- Fix validateDOMNesting error
- Fetch game ID for game creator HOT 1
- Implement player handles HOT 13
- Add Github CI checks for linting etc HOT 3
- Add indicators for illegal card play HOT 7
- Fix join game flow race condition (regression)
- Fix regression in global error modal HOT 1
- Card displayed in play area is not the same as card being played from hand
- Card draw animation plays on initial hand HOT 5
- Unable to join game HOT 4
- Split Game.sol to fit under the contract size
- Overhaul card collection display HOT 1
- Complete 0xFable Proof-of-Concept
- Use `shadcn/ui` as the primary component library.
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