Comments (1)
This will also fix another issue that we have:
- create game
- reload
- join game and type the ID of the previously created game
→ both the joinGame and createModal are displayed, with the createGame modal displaying on top and displaying the option to join the game (even though it's already joined)
Proper redirects as per the above will prevent this from happening.
However it is still abnormal: the createGameModal should autoupdate to detect the game was successfully joined and so not offer to join. That's what the code seems to be doing too, so there's a need to investigate this.
from 0xfable.
Related Issues (20)
- Merge Collection and Editor HOT 1
- Bring custom decks onchain HOT 2
- Improve text readability HOT 1
- Automate card draw HOT 1
- Add Deck Validity Status when Constructing Deck HOT 1
- Fix validateDOMNesting error
- Implement player handles HOT 13
- Implement a PoC chatbox HOT 7
- Add Github CI checks for linting etc HOT 3
- Add indicators for illegal card play HOT 7
- Fix join game flow race condition (regression)
- Fix regression in global error modal HOT 1
- Card displayed in play area is not the same as card being played from hand
- Card draw animation plays on initial hand HOT 5
- Unable to join game HOT 4
- Split Game.sol to fit under the contract size
- Overhaul card collection display HOT 1
- Complete 0xFable Proof-of-Concept
- Use `shadcn/ui` as the primary component library.
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from 0xfable.