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ds3debugfps's Introduction

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computer 💻

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university of toronto 🥲

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ds3debugfps's Issues

Build instructions for dll

I've been trying to compile the dll for a little while and can't quite get it to compile correctly, as when I try to compile against mingw32 gcc will spit out errors such as asm.s:16: Error: bad register name %r9 but under mingw64 it fails with /usr/lib/gcc/x86_64-pc-msys/9.3.0/../../../../x86_64-pc-msys/bin/ld: cannot find -lmsvcrt

So I was wondering if you could share what environment you compile it under?

Updated for 1.15.1 [Not work for me]

Hi dude, I am trying to unlock my FPS, but it not work in my DarkSouls 1.15. Then i use you old version and both work nive (Dll And exe) I am in Intel core i7 4790k, GPU AMD.

Tested with a unpacked game (modded textures and gameplay mod.).
Please tell me if you need something for debug it.

Implement AOB / Pattern Scan

Feature Request

Motivation:
We would like to ensure compatibility between different / modded versions of the game. This would reduce confusion and allow users to use the mod with overhauls like Archthrones.

Suggestions:
Create a function to replicate the behaviour of an AOB-Scan, replacing the hardcoded address & offsets.

SprjFlipper = (DWORD64)GetModuleHandle("darksoulsiii.exe") + 0x489DD10;
// GRAPHICS -> GFX
NtReadVirtualMemory(pHandle, (LPVOID)SprjFlipper, &SprjFlipper, sizeof(SprjFlipper), NULL);
// Debug FPS | デバッグFPS
NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x354), &rFPS, sizeof(DWORD), NULL);
// Use Debug FPS | デバッグFPSを利用するか
NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x358), &useDebug, sizeof(char), NULL);

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