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automaton's Issues

Event emission!!

What I wanted to do:

automaton.on( 'scene/something', ( event ) => {
  console.log( event.type ); // 'start' | 'update' | 'end'
  console.log( event.progress ); // 0.0 - 1.0
  // time, beginTime, endTime or whatever
} );

I completely have no idea what kind of UI is the best to achieve this shit ๐Ÿ˜ฉ
Possibly pianorolls??????? I'm dumb

image

Channel.update should not emit events

Imagine using a value of channel B from update event of channel A, the value taken from auto( 'B' ) inside of the event listener is a value from previous frame, which makes a massive disaster when you are seeking.
I want to cue events while it's doing Channel.update and then execute the listeners using Channel.consumeEvents after every channels are updated

Make entrance more friendly

  • How to use section on root README
  • Intention on root README
  • Add descriptions about iife names
  • Link back to GitHub from the playground
  • Note that the project doesn't have any user other than me

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