Topic: real-time-rendering Goto Github
Some thing interesting about real-time-rendering
Some thing interesting about real-time-rendering
real-time-rendering,MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Organization: academysoftwarefoundation
Home Page: http://www.materialx.org/
real-time-rendering,Specification and reference implementation for the OpenPBR Surface shading model
Organization: academysoftwarefoundation
real-time-rendering,Robotic Localization with SLAM on Raspberry Pi integrated with RP LIDAR A1. Point Cloud remote visualization doing using MQTT in real-time.
User: adroitanandai
Home Page: https://towardsdatascience.com/indoor-robot-localization-with-slam-f8b447bcb865
real-time-rendering,A database of physically based values for CG artists.
User: antonpalmqvist
Home Page: https://api.physicallybased.info/
real-time-rendering,Real-Time Spherical Array Renderer for binaural reproduction in Python
Organization: appliedacousticschalmers
real-time-rendering,A Vulkan based renderer, used to create VFX simulated entirely on a GPU
User: arnogalvez
real-time-rendering,A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
User: cadenji
real-time-rendering,Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Organization: cg-tuwien
real-time-rendering,Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Organization: cg-tuwien
real-time-rendering,Large Scene Rendering Viewer
Organization: chaf-libraries
real-time-rendering,A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
User: danielshervheim
real-time-rendering,A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
User: diharaw
real-time-rendering,A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
User: diharaw
real-time-rendering,A method for baking persistent decals to textures using UV-space rasterization.
User: diharaw
real-time-rendering,Real-time interactive 3D product configurator developed with React.JS and Sketchfab accessible directly via the web.
User: doinel1a
Home Page: https://webgl-speaker-configurator.d1a.app
real-time-rendering,Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
User: harveylijh
real-time-rendering,Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
User: illation
real-time-rendering,An experimental real-time render engine
User: inginx747
real-time-rendering,Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
User: javiersalcedopuyo
Home Page: https://www.shadertoy.com/view/3lsSWr
real-time-rendering,This is a custom real-time path tracer based on DirectX12.
User: juhyeonkim95
real-time-rendering,A low-dimensional linear algebra library for real-time computer graphics.
User: lambdaxymox
real-time-rendering,A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
User: lanlou123
real-time-rendering,real-time-rendering-dev
User: logic-three-body
Home Page: https://www.yuque.com/6527chen/ldyt32/xs0ctw
real-time-rendering,Learning SSAO
User: logic-three-body
Home Page: https://www.yuque.com/6527chen/ldyt32/sh3p6g
real-time-rendering,Unity Post procession about bloom
User: logic-three-body
Home Page: https://www.yuque.com/6527chen/ldyt32/yknxgb
real-time-rendering,The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
User: longxiang-ai
Home Page: https://longxiang-ai.github.io/Human101/
real-time-rendering,[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
User: lumiowo
Home Page: https://rt-octree.github.io/
real-time-rendering,A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
User: mikeroyal
real-time-rendering,RT-RSM is a real-time Global Illumination technique using GPU ray tracing
User: niklaslundstrom
real-time-rendering,⚪ Experimental ✨ 2D Raytracing for Unity Urp
User: nulltale
real-time-rendering,Instant neural graphics primitives: lightning fast NeRF and more
Organization: nvlabs
Home Page: https://nvlabs.github.io/instant-ngp
real-time-rendering,Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
User: nyalloc
real-time-rendering,Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
User: papagiannakis
Home Page: https://papagiannakis.github.io/Elements/
real-time-rendering,This project implements TensorflowTTS in Tensorflow.js using Typescript, enabling real-time text-to-speech in the browser. With pre-trained model for English language, you can generate high-quality speech from text input.
User: playerony
Home Page: https://tensor-flow-tts-ts.vercel.app
real-time-rendering,QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Organization: prismpipeline
Home Page: https://pypi.org/project/QuiltiX
real-time-rendering,:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
User: qianmo
real-time-rendering,⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
User: qianmo
real-time-rendering,:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
User: qianmo
real-time-rendering,Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
User: qianmo
real-time-rendering,Real-Time Virtual Studio Canvas Rendering
User: rse
Home Page: https://github.com/rse/studio-canvas/
real-time-rendering,Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.
User: sa08milneb57
real-time-rendering,A 3D robot arm simulator made with C++ and OpenGL
User: samilauronen
real-time-rendering,Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
User: starsx
real-time-rendering,Implementations of NeRF variants based on Taichi + PyTorch
Organization: taichi-dev
real-time-rendering,Implementation for 3d gaussian splatting
User: wangfeng18
real-time-rendering,OpenGL rendering engine for terrain simulation
User: wangkepfe
real-time-rendering,An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
User: wanmeihuali
real-time-rendering,Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
User: xuechao-chen
real-time-rendering,Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
User: yashbhalgat
real-time-rendering,The Game Developers Conference (GDC) 中英文摘要索引
User: zilize
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