redcatbox / cameravolumes Goto Github PK
View Code? Open in Web Editor NEWUE5 Camera Volumes System for side-scroller games
Home Page: https://forums.unrealengine.com/t/camera-volumes-system-for-side-scroller-games/120624/34
License: MIT License
UE5 Camera Volumes System for side-scroller games
Home Page: https://forums.unrealengine.com/t/camera-volumes-system-for-side-scroller-games/120624/34
License: MIT License
At first thank for this amazing system! I really love to work with it!
Sorry for this dumb question but I'm wondering how the delegate ACameraVolumesCameraManager::OnCameraVolumeChanged is broadcasted.
It seems to be that the boolean variable bBroadcastOnCameraVolumeChanged is always false.
I'm wondering how the event is broadcasted here. 🤔
This is a great package and I was thinking of adding it as a dependency to one of my open-source UE4 community projects (planning phase currently. The idea is to have a robust, AAA-quality dynamic camera stack in the spirit of Dark Souls, Shadow of the Colossus and Nier: Automata).
Therefore I'm asking under what terms your code would be allowed to be added to such an open-source, non-commercial and free project.
I'm planning on releasing my project under MIT.
the plugin can give a readme.md????
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