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View Code? Open in Web Editor NEWAdvanced Natural Motion Animations, Simple Blocks Based Syntax
License: Other
Advanced Natural Motion Animations, Simple Blocks Based Syntax
License: Other
It probably won't be easy, but this may help: http://stackoverflow.com/questions/13275294/detect-if-slow-animations-is-on-off-in-ios-simulator-in-code
Hi, I'm using your library, and it's a very nice work, but I was wondering if you were thinking of adding a delay property to the PropertyAnimationConfig. I know there's a triggerAtTimeProgress hook for a prior animation, and that's quite useful, but sometimes a simple delay is a better course of action.
in CATransform3D
springs[SpringAnimationKey.M33] = self.m33.interpolationSprings((toValue as! CATransform3D).m34, initialVelocity : startingVelocity.x, angularFrequency : angularFrequency, dampingRatio : dampingRatio)[SpringAnimationKey.CGFloat]
m34 must change to m33
Implement support, and update APIs as seamlessly as possible for swift 3.0
Does FlightAnimator support Bezier path?
Update framework to support scrubbing across sequenced animations:
Update framework to support reverse animations:
Currently there is support for animationDidStart and animationDidStop CAAnimationDelegate callbacks, but this functionality needs to be integrated into the framework elegantly:
Need to research support for Swift 3.0.
Steps to reproduce:
pod try FlightAnimator
Expected results: project runs
Actual results:
/var/folders/j_/86_9xkgj0pqc0q2h5xx_9lt40000gn/T/CocoaPods/Try/FlightAnimator/FlightAnimator-Demo/FlightAnimator-Demo/ViewController.swift:2:8: error: no such module 'FlightAnimator'
import FlightAnimator
^
Need to research on what it would take to support watchOS and tvOS for the framework. Unsure of the level of support for CoreAnimation. Need to look into if this is possible.
Run through the code and ensure that there are no type conversions between Double, Float and CGFloat. This should have a minor performance improvement while making the code more legible.
I'm most likely just missing something, but I don't see any property that lets me specify that I want an animation and its sub animations to repeat. Is there something to help with this use case?
Add standard CocoaDocs for the framework
Should it say "Install FlightAnimator" instead of "install SwiftLayout" ? ๐
Is cached animation not tied to any view? Not view dependent?
In my idea an animation is created once an then reuse when needed on any view.
Figure out a way to generalize the value progress calculation for the sequence trigger:
Update framework to support reverse animations:
Update framework to support UIColor / CGColor interpolation:
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