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Hi @853108389. Basically there are three steps as described in the paper: compiling Apollo to LLVM IR, program analysis, SMT solving. The compiling step need Apollo Runtime (tested on 3.5), with instructions in https://github.com/zqzqz/AVChecker/tree/master/apollo_llvm_compile. The user interface is for SMT solving step, see https://github.com/zqzqz/AVChecker/tree/master/constraint_solver. For instance, we implemented many APIs to describe geometric relationship in https://github.com/zqzqz/AVChecker/blob/master/constraint_solver/av_solver/api.py.
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Thanks for your help.
I have one more question.
My understanding is that, in the code analysis step, AVchecker identifies code fragments in apollo about driving rules and then compiles these fragments.
How much time and memory is needed for the whole compiling step? Can I reproduce AVChecker by using a server with a NVIDIA GeForce RTX 3070 GPU with 48GB RAM?
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Should I choose Apollo version 3.5 or 5.5?
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