Comments (5)
patchmatch_inpainting/src/main.cpp
Line 83 in cc12318
I did not find the release of memory allocated for the image after it was written to the media.
PS: Fresh yes.
from patchmatch_inpainting.
I modified it slightly so as not to mess with an array of useless files:
int main(int argc, char** argv)
{
char image_path[100];
char mask_path[100];
char masked_path[100];
char output_path[100];
double psnr_mean[3] = {0,};
double ssim_mean[3] = {0,};
double time_mean[3] = {0,};
double psnr_total = 0.0;
double ssim_total = 0.0;
double time_total = 0.0;
for(int i = 0; i < 6000; ++i)
{
for(int j = 0; j < 3; ++j)
{
sprintf(image_path, "../image_files/inpainting/image/image_%05d.png", j);
sprintf(mask_path, "../image_files/inpainting/mask/mask_%05d.png", j);
sprintf(masked_path, "../image_files/inpainting/masked_image/masked_image_%05d.png", j);
sprintf(output_path, "../image_files/inpainting/output/output_%05d.png", j);
process(image_path, mask_path, output_path, &psnr_total, &ssim_total, &time_total);
psnr_mean[j] = psnr_total/6000.0;
ssim_mean[j] = ssim_total/6000.0;
time_mean[j] = time_total/6000.0;
}
}
for(int i = 0; i < 3; ++i)
{
printf("[%02d%% - %02d%%] average psnr: %lf\taverage ssim: %lf\taverage time: %lf\n", i*10, (i+1)*10, psnr_mean[i], ssim_mean[i], time_mean[i]);
}
return 0;
}
Really, eats memory. Will seek.
from patchmatch_inpainting.
Maybe add?:
cvReleaseImage(& output_ipl_img);
from patchmatch_inpainting.
Cool!
Do the memory leaking problem solved now?
I don't test, cause I dont have opencv install on my laptop now.
from patchmatch_inpainting.
@ZQPei . He eats a lot. But it does not grow as before. I will wait for the tests. If all is well, do a new release (0.2). (This is important to me, I am also a maintainer).
from patchmatch_inpainting.
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