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zixin96's Projects

3_project_boost icon 3_project_boost

Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. (Ref: PB_CU2) http://gdev.tv/cu2github

5_realm_rush icon 5_realm_rush

Very basic pathfinding, C# design patterns for more complex games, UI including menus. (Ref: RR_CU2) http://gdev.tv/cu2github

appliedstats icon appliedstats

Methods of Applied Statistics Course Textbook Repository

box-shooter-unity3d icon box-shooter-unity3d

This is a first person shooter game consisting of two distinct levels: Tronish New World and Inferno.

cell icon cell

OpenGL C++ Graphics Engine

code icon code

Game Programming in C++ Code

cs184-hw0 icon cs184-hw0

introductory project to help get students set up for the rest of the course

cs70 icon cs70

CS 70 - Discrete Mathematics and Probability Theory - UC Berkeley - Fall 2017

cuda icon cuda

An implementation of parallel exclusive scan in CUDA

cuda-flocking icon cuda-flocking

A flocking simulation based on the Reynolds Boids algorithm

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