YangWC's Projects
Some traditional 2D games and AI algorithm using OpenGL3.3+.
A 2D rendering program based on ray marching and signed distance field.
Just a reposity for my personal course project.
Atmosphere rendering based on precomputed table.
An offline ray tracing-based renderer for fun
jsDeliver CDN for https://yangwc.com.
A final project for computer graph course using OpenGL3.3+. C++
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data (i.e., meshes, point clouds).
A merge between my planet framework and open gl graphics framework that will develop into a space sim focused game engine
Flame particle using OpenGL3.3+. It's mainly based on GPU instead of CPU.
Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.
Fountain particle effect. c++. OpenGL3.3+. Transform feedback. It's mainly based on GPU instead of CPU.
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Grammars written for ANTLR v4; expectation that the grammars are free of actions.
N-body simulation based on CUDA.
Physically Based Rendering
Position Based Fluid Simulation Using CUDA.
A glsl editor. Qt
A tiny soft-renderer built from scratch using C++ 11
Website files for https://yangwc.com/.