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License: MIT License
An easy-to-use collision resolution library for gamedev written in pure Go.
License: MIT License
Hello! Firstly I would like to say that, the library is amazing, and it is documented very well. However I found one place a bit complicated for me:
func NewSpace(subdivisionFactor, shapesInArea int, width, height float64, min, max Vector, useTags bool) (*Space, error)
What for are those variables?
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