Matt's Projects
Lua scripting for 7 Days to Die Dedicated Server
7 Days to Die Headshot mod
Zombie walker simulation server plugin for 7 Days to Die
Prevents steam from checking every link before opening.
Complete x86/x64 JIT and Remote Assembler for C++
Assembler toolkit based on AsmJit
Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings.
clang-tidy action
Create a pull request review based on clang-tidy warnings
Modern build system based on CMake and TOML.
Experimental dynamic binary instrumentation
Better C++ main
Multi-platform (Unix, Windows) C++ header-only linenoise-based readline library.
Compile time assembler with nasm syntax
x64Dbg plugin that enables C# plugins with hot-loading support and scripting.
Code Coverage client for DynamoRIO
Dynamic Instrumentation Tool Platform
An easy to use single header library for fast decompression of Gz archives written in modern C++ (compression is not implemented yet)
Sandbox mod for the Source Engine
Debugging Framework for Windows.
NEAT Module for Garry's Mod
Tool that allows to use GMPublish on servers
Googletest - Google Testing and Mocking Framework
The Grid SDK - Game engine for Lua
Evolutionary Algorithm to create hash algorithms.
Pre-Lambda code.
Experimental imgui app framework for rapid prototyping.
Quick desktop Apps based on ImGui Docking
Isometric rendering library for my RCT2 related projects