Related Issues (20)
- Use Coroutines/yield to asynchronously create the data, and drop the original time-based generation entirely?
- Events/callbacks, especially for cacheSound()
- Implement cacheMutations()
- Implement cacheSection()
- Do we need to be aware of AudioSettings.outputSampleRate? Test speed in platforms with different output sample rates (iOS)
- Re-enable other functions on SfxrSynth that have been temporarily disabled - search for [[disabled]] HOT 1
- Re-enable wav file generation? turn on getWavFile(), and allow waveData false on synthWave() on SfxrSynth
- Assets/Scripts/usfxr/SfxrSynth.cs(132,33): warning CS0414: The private field `SfxrSynth._sampleCount' is assigned but its value is never used
- Assets/Scripts/usfxr/SfxrSynth.cs(133,33): warning CS0414: The private field `SfxrSynth._bufferSample' is assigned but its value is never used HOT 1
- CacheMutations() also need callback and asynchronous audio generation
- Add enemies
- Add toggle between mutated and non-mutated modes
- Create copy of SpaceGame example with pre-caching of audio
- SpaceGame: Add powerups
- SfxrSynth line 645: Index out of range in _noiseBuffer array. HOT 2
- No Audio in WebGL Build HOT 7
- oops please delete HOT 1
- Update the Asset Store build of the Plugin
- 'AudioClip' does not contain a constructor that takes 0 arguments
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