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Comments (14)

Rudolf339 avatar Rudolf339 commented on June 9, 2024

Can you upload an image of said "FG blue hell"?

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DaSovietPotato avatar DaSovietPotato commented on June 9, 2024

image

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Megaf avatar Megaf commented on June 9, 2024

In the latest version there is a bug where one of the camera views being glitched. In the glitched version the FG "Blue Hell" is visible with weird lighting and no relation to the aircraft. The aforementioned issue is also found within the F-15.

Can you tell which of the camera views are affected?

Also, can you please tell which branch of 'fg-aircraft' repo you are in and full version of FlightGear and operating system please.

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DaSovietPotato avatar DaSovietPotato commented on June 9, 2024

The camera issue is strange as it is its own view which does not appear within the settings. For example if I disabled all of the views within FG it would remain in the Blue Hell camera.
I am currently using the FGAddon version which is 1.9.1 with FG 2020.3.13.

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Zaretto avatar Zaretto commented on June 9, 2024

I have tested with the FGAddon version against 2020.3.12 and I cannot reproduce the problem. Please provide exact steps that show he problem.

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DaSovietPotato avatar DaSovietPotato commented on June 9, 2024

To better showcase the bug, I have a video of the entire process. https://www.youtube.com/watch?v=l_g-3xacr_A

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Rudolf339 avatar Rudolf339 commented on June 9, 2024

Iirc you see that when the camera gets moved to 0,0 for some reason.

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Megaf avatar Megaf commented on June 9, 2024

To better showcase the bug, I have a video of the entire process. https://www.youtube.com/watch?v=l_g-3xacr_A

I've seen that happen before. In my case it is because I enabled a view that doesn't exist in the aircraft I'm flying.

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Zaretto avatar Zaretto commented on June 9, 2024

Possibly because you have enabled the walker view in the view options. This should always be turned off.

image

Please verify that your view configuration is as shown above and report back.

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DaSovietPotato avatar DaSovietPotato commented on June 9, 2024

After further testing I feel that it has something to do with the walker function, however the walker setting has no relation to the appearance of the problem.

image

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Megaf avatar Megaf commented on June 9, 2024

Did you try in a newer or older version of FG? It might be an issue in FG

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Zaretto avatar Zaretto commented on June 9, 2024

@DaSovietPotato is this still a problem with the 1.12 release branch

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Megaf avatar Megaf commented on June 9, 2024

This glitch is caused by either of the walk views being enabled without walker being outside.

image

These views don't need to be enabled in order for the walker to work.

So, I guess setting these views to false would fix this.

  • /sim/view[110] for "Walk View".
  • /sim/view[111] for "Walker Orbit View".

The views are already toggled when Enabling/Disabling "Waker Outside". But for some reason, by default, they are enabled and selectable on FG start up without using "Walker Outside" beforehand.

EDIT:

By the way, same apply to /sim/view[115] for "Ejection View", it should be set to false on startup along with /sim/view[110] and /sim/view[111].

Setting them to false will prevent those cameras from being used until the views are actually available.

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