Comments (5)
I made a tiny native mac app that bundles all the resources needed on macOS to work properly without pain or messing with building process that can be scary, simply drag and drop your file and get your voxels generated in the same folder.
If @Zarbuz agrees, i will push it to a repo eventually
ply2vox-simpledemo.mp4
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Hi, I am not a coder. I am trying to use FileToVox on Mac to make Voxel arts. Any update on this issue? Is there an easy way to use FileToVox on Mac now?
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I will publish soon a new version that enable by default this config to avoid to recompile yourself this project
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Thank you, Zarbuz. Looking forward to it.
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Fixed in v1.15. I close this issue
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Related Issues (20)
- textures are gonna be broken after voxelization process in mesh sampler HOT 5
- the generated blocks are very few and voxel is very tiny • SOLVED HOT 5
- scale flag not working HOT 1
- Useless
- Feature request: Multiple pngs as input HOT 4
- Problem converting files with MeshSampler HOT 5
- Support frame animation for MV v0.99.7
- System.UnauthorizedAccessException HOT 3
- GUI version doesn't have FBX compatibility HOT 1
- schematics/config.txt - what should be in it? HOT 2
- Problem displaying material in MeshToVox HOT 2
- converting files with MeshToVox HOT 2
- "no voxels to quantize - skipping this part" When I try to convert a ply model HOT 1
- Empty Model HOT 1
- Problem converting files with MeshToVox HOT 3
- MeshToVox: Support of SkinnedMeshRenderer HOT 3
- When I load the .fbx model this happens. HOT 1
- MeshToVox voxelization error HOT 2
- Consider BPM textures black as an alpha channel to generate transparency HOT 1
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