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Alex Yan's Projects

apitrace icon apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

axis icon axis

Axis is a panoramic (360 video) rendering engine. It supports the rendering of equirectangular, cylindrical, and panoramic textures for 360 degree video and photo.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

clang icon clang

Mirror of official clang git repository located at http://llvm.org/git/clang. Updated every five minutes.

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

gdbgui icon gdbgui

A modern, browser-based frontend to gdb (gnu debugger). Add breakpoints, view stack traces, and more in C, C++, Go, and Rust. Simply run gdbgui from the terminal and a new tab will open in your browser.

libmpegts icon libmpegts

Transport Stream Muxer which is spec compliant. Part of the Open Broadcast Encoder project

llpc icon llpc

LLVM-Based Pipeline Compiler

llvm icon llvm

Mirror of official llvm git repository located at http://llvm.org/git/llvm. Updated every five minutes.

llvm-project icon llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.

mesa icon mesa

Mesa 3D graphics library (read-only mirror)

mp4parser icon mp4parser

A Java API to read, write and create MP4 files

newblog icon newblog

Add new blog system, based on hexo_jacman.

pbr icon pbr

An implementation of physically based shading model & image based lighting in various graphics APIs.

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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