Comments (1)
With a2s.players, no. You can get the server Steam ID (yes, servers have their own Steam ID) with an info query and then maybe use the Steamworks SDK too query the Steam client about the players playing on that server. I've looked into this a long time ago and that's all I remember unfortunately.
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Related Issues (20)
- Example server is down :frowning: HOT 2
- Settings being returned are encrypted HOT 9
- a2s.players name doesn't work for "7 Days to Die" HOT 4
- Is it possible to query every server ? HOT 1
- Question HOT 3
- How do i get an output?
- A2S_RULES not decoding correctly ? HOT 13
- [Question] Multiple Query HOT 1
- Is it possible to to see if player is on CT or T Side? HOT 1
- Rust server returning random player names instead of actual player names when using a2s.players HOT 3
- S2C_CHALLENGE support? HOT 3
- implementing player steamid's if connected using steam HOT 1
- Strange a2s.exceptions.BufferExhaustedError HOT 3
- Proposal: add A2S_PING for query server HOT 1
- Rust server names HOT 2
- query is inaccurate HOT 1
- suggestion HOT 1
- Class attribute docstrings show wrong values. HOT 3
- player_count HOT 2
- Request: Get MvM Mission and wave progress HOT 2
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