Comments (1)
The patch has been released in #11815, please update if you can.
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Related Issues (20)
- Crash when ending turn HOT 1
- Sprites of unique units don't change with style. HOT 4
- <costs [amount] [stockpiledResource]> just turns Resources value to negative 'amount' HOT 2
- <after [amount] turns> seems to only apply to Global turns HOT 5
- Crash on attempting next turn HOT 1
- Feature request: Reactivate Thai HOT 1
- Feature request: Missing civilizations from the “Brave New World” expansion. HOT 4
- lateinit property civ has not been initialized HOT 1
- Crash when founding a religion HOT 1
- SOLVED: crash with "lateinit property civ has not been initialized" HOT 1
- Dev RFC: MapUnit and automated - doc and roadmap? HOT 4
- promotion will gives buff to All units when having <for [amount] turns>. HOT 1
- Outdated Mods HOT 1
- Crash after the city was founded HOT 3
- Modding Feature request: Adding "[Amount] Strength" As a alternative unique to "[RelativeAmount] Strength" HOT 1
- Unable to build stone works in city build on marble HOT 4
- "[amount] Unit Supply per [amount] population [cityFilter]" doesn't work HOT 2
- Promotion with one-time effect stacking even when unit already has that promotion HOT 5
- "Only available" not preventing unit upgrades
- FYI: Keeping up with kotlin and gradle versions HOT 2
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