Comments (1)
Look - Yes Definitely. But me personally, I have an unsatisfactory feeling, like there should be a well-designed framework making extension a clean and straightforward matter, and we haven't yet seen the best approach to that. So, I'm waiting for my eureka, or letting you do as you wish without much input from me, whichever moves faster. Also, that experiment with ANTLR where Gradle almost bricked my box by downloading or generating more than 30GB of chaff for that antlr-kotlin project was pretty de-motivating.
Idea behind the ANTLR experiment: Drop translatability as prerequisite, go for a formula/expression language. That would be free to express all and anything that results in a "Countable" in one Unique parameter. Scopes can be - whatever you decide as grammar. Academically generating the parser from a proven grammar file syntax - cool and assures quality.... And user display simply gets a separate source responsibility of the modder.
As I said, you're welcome to do some smaller vision, or maybe you want to see for yourself if you can get kotlin output from one of the publicly available "calculator" grammars before version 5 of ANTLR supports it officially? First steps: pip install antlr4-tools
, get a calculator grammar, antlr4 -no-listener -visitor calculator.g4
... gives Java.
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Related Issues (20)
- Escorted movement crash HOT 2
- City-state condemnation mechanics
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- Unable to start on custom map HOT 3
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- Mods broken since 4.11.12 HOT 5
- Atlas and game.png file generation should make exceptions accessible to a Modder HOT 9
- Notifications of Science building in puppet cities HOT 4
- Feature Request: Support for Civ4-like non-permanent civics HOT 12
- Feature Request: Add buildingFilter values support for cityFilter HOT 1
- Rename Kawanai -> Kānāwai HOT 2
- Feature request: Enable OR when specifying multiple Tech Requirements HOT 4
- Suppress online cheating HOT 5
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- "when below [amount] [resource]" causing crash with city-level resources HOT 6
- 'Unavailable" is not valid for Tech
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