Comments (12)
Is Livability a resource?
from unciv.
...it's not a stat, so it can't be in that unique anyway
You should be doing that as a resource
from unciv.
Yes. This is a Resource, but I hope to "disguise" it at the unique level
from unciv.
five kinds of Stats emojis
Isn't that seven? Seven Samurais, seven Flies, seven Dials, seven Bridges, seven Wizards...
from unciv.
five kinds of Stats emojis
Isn't that seven? Seven Samurais, seven Flies, seven Dials, seven Bridges, seven Wizards...
It doesn't matter... I misremembered
from unciv.
Seven Samurais, seven Flies, seven Dials, seven Bridges, seven Wizards...
I have difficulty capturing the original meaning of this passage, whether it's through a dictionary or GPT. What does it mean?
from unciv.
What does it mean
Just joking. Obscure references. A movie, a book, London, a song and Pratchett (as the eighth son might be a Sourcerer instead of a Wizzard).
from unciv.
hope to "disguise" it at the unique level
Then that should be a Comment Unique, and for those to support automatic ruleset object icons we would need nested brackets. Idea: Would uniques:["Comment [+2 {Livability}]"],...
work? That should feed +2 {Livability}
into the tr()
function... Will the autoicons code trigger?
from unciv.
Will the autoicons code trigger?
It doesn't work...
And I store this png file in unciv\mods\CoeHarMod\Images\OtherIcons
from unciv.
... the icons do work this way, but what I had forgotten - because my example didn't have any - the text outside the {} will of course not be translated ... So we would need [] nesting after all. Which is officially not supported, but happens to work on Comment uniques by lucky happenstance.
One mod atlas icon, one builtin icon, translated - aucun probléme.
"uniques": [
"Comment [Can build [Shaolin Monastery] improvements on tiles]",
"Comment [[Great General] provides double combat bonus]",
"Great General provides double combat bonus <hidden from users>",
... and only one of the comments can reuse an existing translation, so the other one is in the mod.
OtherIcons? You said it was a resource... No point otherwise.
from unciv.
This does work in the country selection interface, but it's not as good in the civilization encyclopedia interface.
from unciv.
I see, this is because of a conscious choice to remove those extra icons so you won't have double images - one because of the link for Livability, and one for the resource name
I think this is nicer this way
from unciv.
Related Issues (20)
- Feature request:A setting about random effects can change to save load. HOT 2
- Feature request: Give the ability to 'copy GitHub' URL instead of 'Open Github page' HOT 3
- Game crashes while transitioning to victory turn. HOT 1
- UX improvement: allow player to hide notifications group HOT 1
- UX improvement: allow disabling Declaration of Friendship HOT 1
- "cant download" HOT 2
- Feature request: arctic parameter HOT 1
- City-state spawning location inconsistency HOT 1
- Effect "<for [amount] turns> <upon being defeated>" not working HOT 19
- Crash on next turn HOT 3
- Units that can't fortify stay fortified after upgrading HOT 6
- Exploit with pillage and repair tile improvement on enemy's lands HOT 19
- 4.10.11 (970) crashing every game -- UnreachableDestinationException HOT 3
- Credits.md maintenance - broken links HOT 3
- Feature request: Change ESC behavior HOT 4
- Automated workers get lost in the ocean HOT 2
- "Hidden from users" modifier not hiding uniques of tile improvements HOT 2
- Unciv Wiki Page: Mod File Structure - Uniques Page is broken on the Unciv Wiki HOT 6
- AI movement. HOT 2
- AI not using work boats to access luxury resources HOT 1
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